TEAM PROJECT
Offline EU 87.117.33.33:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 18:11 UTC · 18:11 UK, in 1d 11h.
Its weekly schedule tag · low confidenceComing wipes
- 1d 11hFri 30 Oct, 18:11 UTC18:11 UK
- 7d 11hThu 5 Nov, 19:00 UTC19:00 UKFW
- 8d 11hFri 6 Nov, 18:11 UTC18:11 UK
- 15d 11hFri 13 Nov, 18:11 UTC18:11 UK
- 22d 11hFri 20 Nov, 18:11 UTC18:11 UK
- 29d 11hFri 27 Nov, 18:11 UTC18:11 UK
- 35d 11hThu 3 Dec, 19:00 UTC19:00 UKFW
- 36d 11hFri 4 Dec, 18:11 UTC18:11 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 30 Oct, 18:11 UTC18:11 UK · in 1d 11hNext wipe expected · its weekly schedule tag
-
Fri 23 Oct, 18:11 UTC 19:11 UK · 5d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 14 Oct, 16:46 UTC 17:46 UK · 14d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 9.1 days
- Players before
- 1
-
Sun 4 Oct, 16:50 UTC 17:50 UK · 24d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 10 days
- Players before
- 1
-
Tue 22 Sep, 18:39 UTC 19:39 UK · 36d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 11.9 days
- Players before
- 0
-
Sun 20 Sep, 08:43 UTC 09:43 UK · 38d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 2.4 days
- Players before
- 1
-
Sun 13 Sep, 19:56 UTC 20:56 UK · 45d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 6.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ 3 / 100
- RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 125 / 125
- CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS 63 / 80
- X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ 5 / 200
- KRISTALIX RUST - X50 | NOLIMIT | 27.10 3 / 150
- EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo 5 / 200
Quick answers
From the figures on this page.
Player activity
How does TEAM PROJECT compare with other Rust servers in the rankings?
Ranked #14,835 on player hours over the last seven days, TEAM PROJECT is #2,514 in Europe and in the top 67% of all ranked servers.
How many players are on TEAM PROJECT right now?
At the moment TEAM PROJECT is offline, having last been seen 5 days 12 hours ago. Averaged over the past week: 0 players, peaking at 1.
Map and rules
What is the current map on TEAM PROJECT?
Size 1,750 and seed 1337 define the procedural map TEAM PROJECT runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.
Which settings and rules apply on TEAM PROJECT?
No gather rate appears in the name of TEAM PROJECT. Up to 8 players can join a group, the default for the game. You get battlefield here, kits and high rates for fast PvP. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The vanilla label is one it applies to itself: unchanged rates, kits and rules: Facepunch's standard game. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of TEAM PROJECT?
The EU tag is how TEAM PROJECT lists its location: Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 87.117.33.33:28015.
How reliable is TEAM PROJECT, and is it currently online?
The current status for TEAM PROJECT is offline, last seen 5 days 12 hours ago. 1% is the uptime for the last 7 full days, up for 1 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TEAM PROJECT operate?
On Linux, TEAM PROJECT runs Rust network protocol 2635 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What happens on TEAM PROJECT when wipe day arrives?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 50% of recent wipes. In the other cases it sank under half by day 3.
When does TEAM PROJECT wipe? What schedule does it follow?
The prediction follows its tag, because too few of TEAM PROJECT's wipes are on record to confirm the schedule. Friday 30 October at 18:11 UTC is when its next wipe is due. 5 days 12 hours have passed since this world was made. Its tags give a wipe schedule of once a week.
Tags and listings
Where does TEAM PROJECT appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TEAM PROJECT are: Rust servers in Europe, Modded Rust servers and Rust battlefield servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the tags on TEAM PROJECT?
The game's server browser picks up these TEAM PROJECT tags: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^w (Weekly): Weekly wipe cycle; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to TEAM PROJECT?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 87.117.33.33:28015.