ServerName
Offline 87.151.52.170:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 2 Oct, 19:35 UTC 20:35 UK · 26d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Population
What is the ranking of ServerName against other Rust servers?
In the top 32% of all ranked servers sits ServerName, at #7,184 on hours played over seven days.
Is ServerName busy at the moment?
The last sighting of ServerName was 5 days ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1.
Map and rules
Which map is active on ServerName?
A procedural map, generated by the game, is what ServerName runs.
What settings and rules should you know for ServerName?
No gather rate appears in the name of ServerName. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is ServerName based?
You will find no region published by ServerName. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 87.151.52.170:28015 is its address.
Is ServerName up, and how good is its uptime?
The current status for ServerName is offline, last seen 5 days ago. It was up 17 of 168 hours over the last 7 full days, 10% of the time. The first sighting of it by Rust Wipe Tracker came on 1 October 2026.
On what Rust version does ServerName operate?
Rust network protocol 2635 and build 168909 on Windows is what ServerName runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What should you expect from wipe day on ServerName?
1 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak.
When does ServerName wipe? What schedule does it follow?
There are too few of ServerName's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 26 days.
Tags and listings
Where does ServerName appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take ServerName: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags ServerName publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join ServerName?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 87.151.52.170:28015.