RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf
Offline 87.192.103.104:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 16 Oct, 16:05 UTC 17:05 UK · 11d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 9 Oct, 16:05 UTC 17:05 UK · 18d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 7 days
- Players before
- 0
-
Thu 8 Oct, 21:22 UTC 22:22 UK · 18d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Fri 2 Oct, 16:04 UTC 17:04 UK · 25d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 6.2 days
- Players before
- 0
-
Thu 1 Oct, 23:03 UTC FW 00:03 UK · 25d agoForce wipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Sat 26 Sep, 20:54 UTC 21:54 UK · 30d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 5.1 days
- Players before
- 0
-
Fri 25 Sep, 16:05 UTC 17:05 UK · 32d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
-
Fri 18 Sep, 16:05 UTC 17:05 UK · 39d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes 964 / 1050
- Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes 756 / 825
- Atlas - US 2X Monthly | Vanilla+ | No BP Wipes 207 / 250
- Magic Rust #18 — Vanilla 2x | Pyccкий 41 / 100
- EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr 435 / 440
- Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes 202 / 250
Quick answers
From the figures on this page.
Player count
Where does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf place among Rust servers?
A seven-day player-hours count places RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf at #15,180: the top 70% of every ranked server.
How many players are on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf right now?
At the moment RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is offline, having last been seen 10 days 21 hours ago.
Rules and settings
Which map is active on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
Generated by the game with seed 1172717498, the procedural map on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is size 4,000. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
The name of RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf announces 2x gathering. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf run from?
You will find no region published by RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 87.192.103.104:28015.
What is the uptime of RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, and is it online?
Offline for now: RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf was last seen 10 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf using?
Rust network protocol 2634 and build 167231 on Linux is what RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What should you expect from wipe day on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 2.
How often does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf wipe, and at what times?
RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 11 days 2 hours.
Server tags
Where does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf: Rust servers with a 2x gather rate and Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x and it appears.
How should you read the tags on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
The game's server browser picks up these RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp200 (Max players): It holds 200 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 87.192.103.104:28015.
