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Network live 11,769 servers online 61,343 players aboard 127 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Test

Offline 87.192.107.253:28015 checked 3d ago

Tracking number · connect
Wipe progress · wiped 3d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 1 players now 100% full
07-day averagepeak 1
#14,336ranktop 65%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 25 Oct, 15:07 UTC 15:07 UK · 3d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average 445 / 500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 275 / 300
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average 41 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average 34 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average 81 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average 99 / 200
Help desk

Quick answers

From the figures on this page.

Player count

Where does Test place among Rust servers?

Over the past seven days, Test has climbed to #14,336 for player hours, putting it in the top 65% of all ranked servers.

How many players are on Test right now?

At the moment Test is offline, having last been seen 3 days 7 hours ago. Averaged over the past week: 0 players, peaking at 1.

Map and rules

On what map does Test take place?

The map on Test is procedural, produced by the game.

What settings and rules should you know for Test?

No gather rate appears in the name of Test. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.

Server details

What location does Test run from?

There is no region published for Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 87.192.107.253:28015.

Is Test up, and how good is its uptime?

Test is offline at the moment, with the last sighting 3 days 7 hours ago. 0% is the uptime for the last 2 full days, up for 0 of 48 hours. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.

On what Rust version does Test operate?

On Windows, Test runs Rust network protocol 2635 and build 169082. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How does Test handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. After 0 hours the latest wipe's crowd hit its peak.

When does Test wipe? What schedule does it follow?

To tell its rhythm we would need more of Test's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 3 days 7 hours have passed since this world was made.

Server tags

On Rust Wipe Tracker, which lists and filters is Test part of?

You will find Test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the server tags on Test?

Read off the game's server browser, the tags for Test are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs169082 (Build): It runs game build 169082; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join Test?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 87.192.107.253:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs169082,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players It holds 1 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Join only if your game runs protocol 2635.
cs169082
Build It runs game build 169082.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.