TEST
Offline 87.248.238.127:28015 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 17 Oct, 22:35 UTC 23:35 UK · 11d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 209 / 250
- Rustoria.co - EU East Long 190 / 225
- Rusty Moose |EU Main| 16 / 250
- Rustoria.co - EU Main 17 / 250
- Rustafied.com - EU Friday 19 / 100
- Rustoria.co - EU East Medium 104 / 200
Quick answers
From the figures on this page.
Player count
Where does TEST place among Rust servers?
In the top 70% of all ranked servers sits TEST, at #15,325 on hours played over seven days.
Is TEST busy at the moment?
The last sighting of TEST was 11 days 8 hours ago; it is offline right now.
Map and rules
On what map does TEST take place?
A procedural map, generated by the game, is what TEST runs.
Which settings and rules apply on TEST?
No gather rate appears in the name of TEST. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Server details
In which region is TEST based?
No region is published by TEST. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 87.248.238.127:28015 is its address.
Is TEST up, and how good is its uptime?
Offline for now: TEST was last seen 11 days 8 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 17 October 2026.
What Rust version is TEST using?
On Windows, TEST runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What should you expect from wipe day on TEST?
The average busiest point of its recent wipes was 0 players. After 0 hours the latest wipe's crowd hit its peak.
When does TEST wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of TEST's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 11 days 8 hours.
Tags and listings
Where does TEST appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TEST are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on TEST?
The game's server browser picks up these TEST tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to TEST?
Enter client.connect 87.248.238.127:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.