TroubleChute
Offline 88.154.34.77:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player activity
How does TroubleChute compare with other Rust servers in the rankings?
Over the past seven days, TroubleChute has climbed to #14,053 for player hours, putting it in the top 65% of all ranked servers.
What is the current population on TroubleChute?
At the moment TroubleChute is offline, having last been seen 12 days 23 hours ago.
Map and rules
On what map does TroubleChute take place?
A procedural map, generated by the game, is what TroubleChute runs.
What are the rules on TroubleChute, and what settings does it run?
You will not find a gather rate in the name of TroubleChute. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does TroubleChute run from?
You will find no region published by TroubleChute. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 88.154.34.77:28015 is its address.
Is TroubleChute up, and how good is its uptime?
The current status for TroubleChute is offline, last seen 12 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 15 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TroubleChute operate?
The version on TroubleChute is Rust network protocol 2634 and build 167398, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does TroubleChute wipe, and at what times?
Its rhythm cannot yet be told: too few of TroubleChute's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 17 days.
Server tags
On Rust Wipe Tracker, which lists and filters is TroubleChute part of?
The Rust Wipe Tracker lists that include TroubleChute are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on TroubleChute?
Read off the game's server browser, the tags for TroubleChute are: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to TroubleChute?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 88.154.34.77:28015.