test rustmap
Offline 88.163.254.105:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 152 / 250
- Rustoria.co - EU East Long 192 / 250
- Rusty Moose |EU Main| 572 / 675
- Rustafied.com - EU Friday 32 / 100
- Rustoria.co - EU Main 659 / 775
- Rustoria.co - EU East Medium 550 / 625
Quick answers
From the figures on this page.
Population
Where does test rustmap place among Rust servers?
In the top 71% of all ranked servers sits test rustmap, at #16,853 on hours played over seven days.
How many players are on test rustmap right now?
At the moment test rustmap is offline, having last been seen 30 days 3 hours ago.
Server rules
What is the current map on test rustmap?
The map on test rustmap is procedural, produced by the game.
What settings and rules should you know for test rustmap?
No gather rate appears in the name of test rustmap. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does test rustmap run from?
No region is published by test rustmap. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 88.163.254.105:28015 is its address.
Is test rustmap up, and how good is its uptime?
test rustmap is offline at the moment, with the last sighting 30 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 29 September 2026.
On what Rust version does test rustmap operate?
The version on test rustmap is Rust network protocol 2631 and build 158240, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does test rustmap reset its map?
There are too few of test rustmap's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 85 days 7 hours.
Tags and filters
Where does test rustmap appear in Rust Wipe Tracker lists and filters?
You will find test rustmap on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on test rustmap?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2631 (Protocol): To join, your game must match protocol 2631; cs158240 (Build): Build number: 158240; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags test rustmap publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join test rustmap?
Enter client.connect 88.163.254.105:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.