Development Server
Offline 88.169.122.249:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 47 / 250
- Rustoria.co - EU East Long 86 / 200
- Rusty Moose |EU Main| 233 / 250
- Rustafied.com - EU Friday 8 / 100
- Rustoria.co - EU Main 277 / 325
- Rustoria.co - EU East Medium 271 / 275
Quick answers
From the figures on this page.
Player count
What is the ranking of Development Server against other Rust servers?
A seven-day player-hours count places Development Server at #15,264: the top 69% of every ranked server.
What is the current population on Development Server?
The last sighting of Development Server was 3 days 18 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Server rules
What is the current map on Development Server?
The map on Development Server is procedural, produced by the game.
What are the rules on Development Server, and what settings does it run?
No gather rate appears in the name of Development Server. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does Development Server run from?
There is no region published for Development Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 88.169.122.249:28015 is its address.
What is the uptime of Development Server, and is it online?
The current status for Development Server is offline, last seen 3 days 18 hours ago. It was up 2 of 168 hours over the last 7 full days, 1% of the time. It was first seen by Rust Wipe Tracker on 16 October 2026.
What Rust version is Development Server using?
On Windows, Development Server runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does Development Server reset its map?
Its rhythm cannot yet be told: too few of Development Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 13 days 19 hours.
Tags and listings
Where does Development Server appear across the Rust Wipe Tracker lists and filters?
You will find Development Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on Development Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp3 (Max players): Slot count: 3; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Development Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Development Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 88.169.122.249:28015.