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Network live 11,722 servers online 61,093 players aboard 184 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

SnD Test

Online 88.198.59.60:25574 checked 13m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 40 players now 0% full
07-day averagepeak –
#15,323ranktop 69%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 2 OctFri 25 SepSun 13 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 2 Oct, 02:29 UTC 03:29 UK · 27d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 25 Sep, 06:48 UTC 07:48 UK · 34d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    6.8 days
    Players before
    0
  3. Sun 13 Sep, 18:16 UTC 19:16 UK · 45d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    11.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 159 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 132 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 189 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 78 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 10 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 23 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

How does SnD Test compare with other Rust servers in the rankings?

Over the past seven days, SnD Test has climbed to #15,323 for player hours, putting it in the top 69% of all ranked servers.

Is SnD Test busy at the moment?

The current count is 0 players on 40 slots for SnD Test. The seven-day average for this server is 0 players.

Rules and settings

What is the current map on SnD Test?

Size 3,000 and seed 1 define the procedural map SnD Test runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.

What are the rules on SnD Test, and what settings does it run?

The name of SnD Test gives no gather rate. A group holds no more than 50 players. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.

Server details

In which region is SnD Test based?

There is no region published for SnD Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 88.198.59.60:25574 is its address.

Does SnD Test perform well?

Server fps over the last 48 hours averaged 120; the lowest was 6. The world held as many as 48,417 entities: buildings, deployables and the rest. The highest memory reading was 1,923 MB. Players feel a rising entity count and low fps as lag.

How reliable is SnD Test, and is it currently online?

Right now, SnD Test is online. Its reported uptime suggests a restart roughly 7 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does SnD Test operate?

Rust network protocol 2635 and build 168909 on Linux is what SnD Test runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What should you expect from wipe day on SnD Test?

2 players is the average peak across its recent wipes. 18 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 50% of recent wipes. By day 2 it had fallen below half where the crowd did not hold.

When does SnD Test wipe? What schedule does it follow?

SnD Test wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 27 days 8 hours.

Tags and filters

Where does SnD Test appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take SnD Test: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on SnD Test?

gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts50 (Group limit): Team size caps at 50; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags SnD Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to SnD Test?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 88.198.59.60:25574.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts50
Group limit Team size caps at 50.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.