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Network live 11,770 servers online 75,264 players aboard 241 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Test Server

Online 88.198.7.190:28115 checked 10m ago

solo vanillamoddedcarbon
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak 2
#9,395ranktop 42%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep26 Oct29 Oct

Top 42% of all ranked servers, and #178 of the solo servers (top 79%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 23 Oct, 22:02 UTC 23:02 UK · 6d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. SOLO ONLY | FULL WIPE 29.10 | UA | EU | ПАЛЯНИЦЯ | UKREU · solo · weekly · 16 on average 41 / 100
  2. 【疾风】5倍|单人|独狼|10.23新档|新手|快速入门EA · solo · weekly · 15 on average 1 / 100
  3. [LATAM] Estrella Solitaria SOLO ONLY | 29/10 Full WipeSA · solo · weekly · 14 on average 53 / 100
  4. [GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10EU · solo · weekly · 5 on average 7 / 200
  5. 404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · solo · monthly · 5 on average 1 / 400
  6. 404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10EU · solo · monthly · 3 on average 3 / 400
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Test Server against other Rust servers?

Over the past seven days, Test Server has climbed to #9,395 for player hours, putting it in the top 42% of all ranked servers. Ranked against other solo servers, it comes in at #178.

How many players are on Test Server right now?

Checking now: 0 players on 10 slots at Test Server. Averaged over the past week: 0 players, peaking at 2.

Rules and settings

Which map is active on Test Server?

The game generates the procedural map on Test Server at size 4,250 with seed 1234. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.

What settings and rules should you know for Test Server?

You will not find a gather rate in the name of Test Server. Solo play only: teams are not allowed. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. The vanilla label is one it applies to itself: no altered rates, kits or rules: the game as shipped by Facepunch. The VAC anti-cheat from Valve is enabled.

Operator and location

What location does Test Server run from?

No region is published by Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 88.198.7.190:28115.

What is the performance like on Test Server?

Averaged over the last 48 hours, server fps was 40, with a low of 40. The world held as many as 61,929 entities: buildings, deployables and the rest. The highest memory reading was 3,881 MB. Players feel a rising entity count and low fps as lag.

Is Test Server up, and how good is its uptime?

Right now, Test Server is online. About 6 hours ago is when it last restarted, judged by the uptime it gives. It was up 103 of 168 hours over the last 7 full days, 61% of the time. 18 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Test Server operate?

On Linux, Test Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What should you expect from wipe day on Test Server?

At their busiest, its recent wipes drew an average of 2 players. 22 hours after the latest wipe, the crowd reached its peak.

How often does Test Server wipe, and at what times?

To tell its rhythm we would need more of Test Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 6 days have passed since this world was made.

Tags and filters

Where does Test Server appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Test Server: Modded Rust servers and Solo Rust servers. On the server list, apply Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week and it appears.

Which person or group runs Test Server?

Test Server and 1 other server we track both publish a p-o-t.net hostname, which points to the same operator in all likelihood.

How should you read the tags on Test Server?

The game's server browser picks up these Test Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts1 (Group limit): Teams are limited to 1 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

How do you connect to Test Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 88.198.7.190:28115. Its website can be found at https://www.lagcity.eu/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp10
Max players The server has 10 slots.
ts1
Group limit Teams are limited to 1 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.