TroubleChute
Offline 88.216.154.246:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 188 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 153 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 140 / 700
- RustSpain.com | EU Main 15 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 44 / 1000
Quick answers
From the figures on this page.
Player activity
How does TroubleChute compare with other Rust servers in the rankings?
Over the past seven days, TroubleChute has climbed to #14,383 for player hours, putting it in the top 65% of all ranked servers.
What is the current population on TroubleChute?
The last sighting of TroubleChute was 3 days 20 hours ago; it is offline right now. Averaged over the past week: 0 players, peaking at 1.
Rules and settings
On what map does TroubleChute take place?
The game generates the procedural map that TroubleChute runs.
What settings and rules should you know for TroubleChute?
You will not find a gather rate in the name of TroubleChute. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What location does TroubleChute run from?
There is no region published for TroubleChute. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 88.216.154.246:28015 is its address.
Is TroubleChute up, and how good is its uptime?
The current status for TroubleChute is offline, last seen 3 days 20 hours ago. 1% is the uptime for the last 7 full days, up for 1 of 168 hours. 9 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TroubleChute operate?
The version on TroubleChute is Rust network protocol 2635 and build 168909, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does TroubleChute wipe, and at what times?
To tell its rhythm we would need more of TroubleChute's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 19 days 1 hours.
Tags and listings
Where does TroubleChute appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TroubleChute are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on TroubleChute?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags TroubleChute publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to TroubleChute?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 88.216.154.246:28015.