Zacky Testserver
Offline 88.68.87.152:28015 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 528 / 250
- Rustoria.co - EU East Long 352 / 325
- Rustoria.co - EU Main 35 / 250
- Rusty Moose |EU Main| 39 / 250
- Rustoria.co - EU East Medium 156 / 200
- Rustafied.com - EU Friday 75 / 100
Quick answers
From the figures on this page.
Population
How does Zacky Testserver compare with other Rust servers in the rankings?
Over the past seven days, Zacky Testserver has climbed to #14,278 for player hours, putting it in the top 65% of all ranked servers.
What is the current population on Zacky Testserver?
At the moment Zacky Testserver is offline, having last been seen 16 days 21 hours ago.
Server rules
What is the current map on Zacky Testserver?
The map on Zacky Testserver is procedural, produced by the game.
What settings and rules should you know for Zacky Testserver?
The name of Zacky Testserver gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What location does Zacky Testserver run from?
No region is published by Zacky Testserver. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 88.68.87.152:28015.
How reliable is Zacky Testserver, and is it currently online?
Zacky Testserver is offline at the moment, with the last sighting 16 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 11 October 2026.
On what Rust version does Zacky Testserver operate?
Rust network protocol 2634 and build 167398 on Windows is what Zacky Testserver runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does Zacky Testserver wipe? What schedule does it follow?
There are too few of Zacky Testserver's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 17 days have passed since this world was made.
Tags and filters
Where does Zacky Testserver appear across the Rust Wipe Tracker lists and filters?
You will find Zacky Testserver on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Zacky Testserver?
The game's server browser picks up these Zacky Testserver tags: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to Zacky Testserver?
Enter client.connect 88.68.87.152:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.