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Network live 11,624 servers online 39,995 players aboard 95 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Ceiling Light Test Server

Offline 88.89.66.30:28015 checked 13h ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 21h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 10 players now 0% full
07-day averagepeak 1
#12,101ranktop 54%
21h agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75110:0011:0013:0014:0016:0017:00Wiped Tue 27 Oct, 10:10 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average 109 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 131 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average 113 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 44 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 6 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 22 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

How does Ceiling Light Test Server compare with other Rust servers in the rankings?

Over the past seven days, Ceiling Light Test Server has climbed to #12,101 for player hours, putting it in the top 54% of all ranked servers.

How many players are on Ceiling Light Test Server right now?

At the moment Ceiling Light Test Server is offline, having last been seen 13 hours ago. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 12:00 UTC, averaging 0 players.

Map and rules

On what map does Ceiling Light Test Server take place?

A procedural map, generated by the game, is what Ceiling Light Test Server runs.

What settings and rules should you know for Ceiling Light Test Server?

The name of Ceiling Light Test Server gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.

Server details

What is the location of Ceiling Light Test Server?

You will find no region published by Ceiling Light Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 88.89.66.30:28015 is its address.

Is Ceiling Light Test Server up, and how good is its uptime?

Offline for now: Ceiling Light Test Server was last seen 13 hours ago. It was first seen by Rust Wipe Tracker on 27 October 2026.

On what Rust version does Ceiling Light Test Server operate?

The version on Ceiling Light Test Server is Rust network protocol 2635 and build 168909, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

How often does Ceiling Light Test Server wipe, and at what times?

To tell its rhythm we would need more of Ceiling Light Test Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 21 hours.

Tags and filters

On Rust Wipe Tracker, which lists and filters is Ceiling Light Test Server part of?

The Rust Wipe Tracker lists that include Ceiling Light Test Server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it appears.

How should you read the tags on Ceiling Light Test Server?

gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Ceiling Light Test Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What is the process to join Ceiling Light Test Server?

Enter client.connect 88.89.66.30:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.