TestServ12
Offline 89.125.214.42:35001 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 2 Oct, 13:29 UTC 14:29 UK · 26d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 168 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 80 / 700
- RustSpain.com | EU Main 17 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 259 / 700
Quick answers
From the figures on this page.
Player count
How does TestServ12 compare with other Rust servers in the rankings?
In the top 72% of all ranked servers sits TestServ12, at #15,955 on hours played over seven days.
What is the current population on TestServ12?
The last sighting of TestServ12 was 21 days 23 hours ago; it is offline right now.
Server rules
Which map is active on TestServ12?
Size 1,000 and seed 352165132 define the procedural map TestServ12 runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on TestServ12?
No gather rate appears in the name of TestServ12. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
What location does TestServ12 run from?
There is no region published for TestServ12. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 89.125.214.42:35001.
How reliable is TestServ12, and is it currently online?
TestServ12 is offline at the moment, with the last sighting 21 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 30 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TestServ12 operate?
Rust network protocol 2634 and build 166586 on Windows is what TestServ12 runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does TestServ12 handle its wipe days?
0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
On what schedule does TestServ12 reset its map?
To tell its rhythm we would need more of TestServ12's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 26 days 23 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is TestServ12 part of?
The Rust Wipe Tracker lists that include TestServ12 are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on TestServ12?
The game's server browser picks up these TestServ12 tags: gmvanilla (Game mode): Vanilla survival gameplay; mp200 (Max players): Slot count: 200; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to TestServ12?
Enter client.connect 89.125.214.42:35001 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.