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Network live 11,626 servers online 31,131 players aboard 70 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Gamed!de

Online 89.163.189.125:28015 checked 11m ago

teams off hardcore
Tracking number · connect
Wipe progress · wiped 25d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 8 players now 0% full
07-day averagepeak 1
#9,972ranktop 45%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

01020304006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 06:40 UTC 07:40 UK · 25d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct, 19:09 UTC 20:09 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average 3 / 200
  2. [EU] Facepunch Hardcore 1EU · no group limit · monthly · 7 on average 0 / 400
  3. Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average 2 / 75
  4. Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average 5 / 100
  5. [US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average 5 / 400
  6. Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average 0 / 150
Help desk

Quick answers

From the figures on this page.

Population

How does Gamed!de compare with other Rust servers in the rankings?

Over the past seven days, Gamed!de has climbed to #9,972 for player hours, putting it in the top 45% of all ranked servers.

What is the current population on Gamed!de?

Checking now: 0 players on 8 slots at Gamed!de. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 16:00 UTC, averaging 0 players.

Rules and settings

On what map does Gamed!de take place?

Size 3,500 is the procedural map on Gamed!de, which the game generates.

What are the rules on Gamed!de, and what settings does it run?

The name of Gamed!de gives no gather rate. The group limit goes unpublished. It runs hardcore, The toughest mode Facepunch runs. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Operator and location

In which region is Gamed!de based?

There is no region published for Gamed!de. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 89.163.189.125:28015.

How smoothly does Gamed!de run?

Averaged over the last 48 hours, server fps was 30, with a low of 30. The world held as many as 67,301 entities: buildings, deployables and the rest. 3,181 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

How reliable is Gamed!de, and is it currently online?

Right now, Gamed!de is online. The uptime it reports puts its last restart at about 5 days 14 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 2 October 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Gamed!de using?

On Linux, Gamed!de runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How does Gamed!de handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does Gamed!de reset its map?

Its rhythm cannot yet be told: too few of Gamed!de's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 25 days 21 hours.

Tags and listings

Where does Gamed!de appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Gamed!de: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore and it appears.

How should you read the tags on Gamed!de?

gmhardcore (Game mode): The mode is Hardcore, with harsher rules; mp8 (Max players): The server has 8 slots; ts0 (Group limit): Team feature: disabled; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags Gamed!de publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

How do you connect to Gamed!de?

Enter client.connect 89.163.189.125:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode The mode is Hardcore, with harsher rules.
mp8
Max players The server has 8 slots.
ts0
Group limit Team feature: disabled.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.