IKS[211 Devblog]
Offline 89.163.212.63:27015 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 179 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 86 / 700
- RustSpain.com | EU Main 22 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 26 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 268 / 700
Quick answers
From the figures on this page.
Population
What is the ranking of IKS[211 Devblog] against other Rust servers?
Over the past seven days, IKS[211 Devblog] has climbed to #12,920 for player hours, putting it in the top 60% of all ranked servers.
How many players are on IKS[211 Devblog] right now?
At the moment IKS[211 Devblog] is offline, having last been seen 13 days ago.
Map and rules
What are the rules on IKS[211 Devblog], and what settings does it run?
No gather rate appears in the name of IKS[211 Devblog]. It states no limit on group size. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. VAC, the anti-cheat from Valve, is not active.
Operator and location
In which region is IKS[211 Devblog] based?
No region is published by IKS[211 Devblog]. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 89.163.212.63:27015.
What is the uptime of IKS[211 Devblog], and is it online?
The current status for IKS[211 Devblog] is offline, last seen 13 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 16 October 2026.
On what Rust version does IKS[211 Devblog] operate?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does IKS[211 Devblog] reset its map?
There are too few of IKS[211 Devblog]'s wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 16 days 15 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is IKS[211 Devblog] part of?
You will find IKS[211 Devblog] on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded and it appears.
How should you read the tags on IKS[211 Devblog]?
Read off the game's server browser, the tags for IKS[211 Devblog] are: mp10 (Max players): The server has 10 slots; v2164 (Protocol): Protocol 2164 is required; a different version can't join; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join IKS[211 Devblog]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 89.163.212.63:27015.