[ESP/Ñ] DEV
Online EU 89.222.104.137:22619 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 1h.
The force wipe · high confidenceComing wipes
- 7d 1hThu 5 Nov, 19:00 UTC19:00 UKFW
- 13d 0hWed 11 Nov, 17:36 UTC17:36 UK
- 27d 0hWed 25 Nov, 17:36 UTC17:36 UK
- 35d 1hThu 3 Dec, 19:00 UTC19:00 UKFW
- 41d 0hWed 9 Dec, 17:36 UTC17:36 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 1hNext wipe expected · the force wipe
-
Wed 28 Oct, 17:36 UTC 17:36 UK · 23h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 24 Oct, 22:04 UTC 23:04 UK · 4d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.8 days
- Players before
- 0
-
Mon 12 Oct, 15:04 UTC 16:04 UK · 17d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 12.3 days
- Players before
- 0
-
Thu 1 Oct, 19:09 UTC FW 20:09 UK · 27d agoForce wipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 10.8 days
- Players before
- 0
-
Tue 29 Sep, 17:22 UTC 18:22 UK · 29d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 0
-
Wed 16 Sep, 16:55 UTC 17:55 UK · 43d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 13 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 317 / 2000
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 86 / 100
- RustAria#4 [Мирный / PVE / SKINDROPS] 20 / 200
- [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid 24 / 100
- [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME 17 / 50
- PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events 55 / 100
Quick answers
From the figures on this page.
Player activity
Where does [ESP/Ñ] DEV place among Rust servers?
Ranked #8,447 on player hours over the last seven days, [ESP/Ñ] DEV is #2,122 in Europe and in the top 38% of all ranked servers.
What is the current population on [ESP/Ñ] DEV?
The current count is 0 players on 40 slots for [ESP/Ñ] DEV. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 20:00 UTC, averaging 0 players.
Rules and settings
On what map does [ESP/Ñ] DEV take place?
Generated by the game with seed 1337, the procedural map on [ESP/Ñ] DEV is size 3,500. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Bots y eventos en todo el mapa.
What are the rules on [ESP/Ñ] DEV, and what settings does it run?
No gather rate appears in the name of [ESP/Ñ] DEV. 12 players is the most a group can hold. It runs pve, other players cannot be fought. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
About the server
In which region is [ESP/Ñ] DEV based?
With its EU tag, [ESP/Ñ] DEV places itself in Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 89.222.104.137:22619 is its address.
Does [ESP/Ñ] DEV perform well?
Averaged over the last 48 hours, server fps was 30, with a low of 24. Buildings, deployables and all the rest of the world pushed its entity count as high as 71,396. Memory use peaked at 4,021 MB. Players feel a rising entity count and low fps as lag.
Is [ESP/Ñ] DEV up, and how good is its uptime?
[ESP/Ñ] DEV is up and online at the moment. About 10 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 15 September 2026.
On what Rust version does [ESP/Ñ] DEV operate?
The version on [ESP/Ñ] DEV is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What happens on [ESP/Ñ] DEV when wipe day arrives?
The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 20% of recent cases. Where that did not hold, it dropped below half by day 2.
On what schedule does [ESP/Ñ] DEV reset its map?
Since the record holds too few of [ESP/Ñ] DEV's wipes to confirm the schedule, the prediction goes by its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running was made 23 hours. Its tags give the wipe schedule as every two weeks.
Tags and listings
Where does [ESP/Ñ] DEV appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take [ESP/Ñ] DEV: Rust servers in Europe, Modded Rust servers and Best Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What is the meaning of the server tags on [ESP/Ñ] DEV?
The game's server browser picks up these [ESP/Ñ] DEV tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts12 (Group limit): Team size caps at 12; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): There's no player combat; the world itself is the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Server browser category: Europe. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join [ESP/Ñ] DEV?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 89.222.104.137:22619.