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Network live 11,893 servers online 98,350 players aboard 402 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[ESP/Ñ] DEV

Online EU 89.222.104.137:22619 checked 8m ago

biweekly wipes moddedcarbonpve
Tracking number · connect
Wipe progress · wiped 23h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 7d 1h · high confidence
0/ 40 players now 0% full
07-day averagepeak 1
#8,447ranktop 38% · #2122 in EU
23h agolast wipebiweekly schedule
7d 1hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75118:0003:0012:0021:0006:0015:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304018:0003:0012:0021:0006:0015:00Wiped Wed 28 Oct, 17:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 1h.

The force wipe · high confidence
10.8 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
20%crowd heldelse halves by day 2

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 13d 0hWed 11 Nov, 17:36 UTC17:36 UK
  3. 27d 0hWed 25 Nov, 17:36 UTC17:36 UK
  4. 35d 1hThu 3 Dec, 19:00 UTC19:00 UKFW
  5. 41d 0hWed 9 Dec, 17:36 UTC17:36 UK

The first 48 hours of its last wipes

Sat 24 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 1h
    Next wipe expected · the force wipe
  2. Wed 28 Oct, 17:36 UTC 17:36 UK · 23h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Sat 24 Oct, 22:04 UTC 23:04 UK · 4d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.8 days
    Players before
    0
  4. Mon 12 Oct, 15:04 UTC 16:04 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    12.3 days
    Players before
    0
  5. Thu 1 Oct, 19:09 UTC FW 20:09 UK · 27d ago
    Force wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    10.8 days
    Players before
    0
  6. Tue 29 Sep, 17:22 UTC 18:22 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    0
  7. Wed 16 Sep, 16:55 UTC 17:55 UK · 43d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    13 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average 317 / 2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average 86 / 100
  3. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 27 on average 20 / 200
  4. [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 26 on average 24 / 100
  5. [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 25 on average 17 / 50
  6. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 23 on average 55 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

Where does [ESP/Ñ] DEV place among Rust servers?

Ranked #8,447 on player hours over the last seven days, [ESP/Ñ] DEV is #2,122 in Europe and in the top 38% of all ranked servers.

What is the current population on [ESP/Ñ] DEV?

The current count is 0 players on 40 slots for [ESP/Ñ] DEV. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 20:00 UTC, averaging 0 players.

Rules and settings

On what map does [ESP/Ñ] DEV take place?

Generated by the game with seed 1337, the procedural map on [ESP/Ñ] DEV is size 3,500. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Bots y eventos en todo el mapa.

What are the rules on [ESP/Ñ] DEV, and what settings does it run?

No gather rate appears in the name of [ESP/Ñ] DEV. 12 players is the most a group can hold. It runs pve, other players cannot be fought. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.

About the server

In which region is [ESP/Ñ] DEV based?

With its EU tag, [ESP/Ñ] DEV places itself in Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 89.222.104.137:22619 is its address.

Does [ESP/Ñ] DEV perform well?

Averaged over the last 48 hours, server fps was 30, with a low of 24. Buildings, deployables and all the rest of the world pushed its entity count as high as 71,396. Memory use peaked at 4,021 MB. Players feel a rising entity count and low fps as lag.

Is [ESP/Ñ] DEV up, and how good is its uptime?

[ESP/Ñ] DEV is up and online at the moment. About 10 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 15 September 2026.

On what Rust version does [ESP/Ñ] DEV operate?

The version on [ESP/Ñ] DEV is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What happens on [ESP/Ñ] DEV when wipe day arrives?

The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 20% of recent cases. Where that did not hold, it dropped below half by day 2.

On what schedule does [ESP/Ñ] DEV reset its map?

Since the record holds too few of [ESP/Ñ] DEV's wipes to confirm the schedule, the prediction goes by its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running was made 23 hours. Its tags give the wipe schedule as every two weeks.

Tags and listings

Where does [ESP/Ñ] DEV appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take [ESP/Ñ] DEV: Rust servers in Europe, Modded Rust servers and Best Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What is the meaning of the server tags on [ESP/Ñ] DEV?

The game's server browser picks up these [ESP/Ñ] DEV tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts12 (Group limit): Team size caps at 12; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): There's no player combat; the world itself is the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Server browser category: Europe. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What steps do you take to join [ESP/Ñ] DEV?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 89.222.104.137:22619.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts12
Group limit Team size caps at 12.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE There's no player combat; the world itself is the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe Server browser category: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.