TroubleChute
Offline 89.244.82.164:28015 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 117 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 119 / 225
- RustSpain.com | EU Main 29 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 113 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 35 / 1000
Quick answers
From the figures on this page.
Player count
How does TroubleChute compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits TroubleChute, at #15,207 on hours played over seven days.
How many players are on TroubleChute right now?
At the moment TroubleChute is offline, having last been seen 18 days 22 hours ago.
Map and rules
What is the current map on TroubleChute?
The map on TroubleChute is procedural, produced by the game.
What settings and rules should you know for TroubleChute?
You will not find a gather rate in the name of TroubleChute. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is TroubleChute based?
There is no region published for TroubleChute. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 89.244.82.164:28015.
How reliable is TroubleChute, and is it currently online?
Offline for now: TroubleChute was last seen 18 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 8 October 2026.
On what Rust version does TroubleChute operate?
Rust network protocol 2634 and build 166652 on Windows is what TroubleChute runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does TroubleChute reset its map?
To tell its rhythm we would need more of TroubleChute's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 24 days 8 hours.
Tags and listings
Where does TroubleChute appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TroubleChute are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on TroubleChute?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon are the tags TroubleChute publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join TroubleChute?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 89.244.82.164:28015.