TroubleChute
Offline 89.244.82.185:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 156 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 188 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 77 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of TroubleChute against other Rust servers?
Over the past seven days, TroubleChute has climbed to #12,066 for player hours, putting it in the top 54% of all ranked servers.
What is the current population on TroubleChute?
The last sighting of TroubleChute was 4 days 18 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1.
Server rules
Which map is active on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
What settings and rules should you know for TroubleChute?
The name of TroubleChute gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does TroubleChute run from?
You will find no region published by TroubleChute. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 89.244.82.185:28015.
Is TroubleChute up, and how good is its uptime?
TroubleChute is offline at the moment, with the last sighting 4 days 18 hours ago. 0% is the uptime for the last 4 full days, up for 0 of 96 hours. 24 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is TroubleChute using?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does TroubleChute reset its map?
To tell its rhythm we would need more of TroubleChute's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 25 days 21 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is TroubleChute part of?
These Rust Wipe Tracker lists take TroubleChute: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on TroubleChute?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags TroubleChute publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join TroubleChute?
Enter client.connect 89.244.82.185:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.