67GoshaLox
Offline 89.31.223.47:28015 checked 22d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 47 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 53 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 27 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Player activity
How does 67GoshaLox compare with other Rust servers in the rankings?
Over the past seven days, 67GoshaLox has climbed to #15,975 for player hours, putting it in the top 71% of all ranked servers.
Is 67GoshaLox busy at the moment?
At the moment 67GoshaLox is offline, having last been seen 22 days 20 hours ago.
Server rules
On what map does 67GoshaLox take place?
The map on 67GoshaLox is procedural, produced by the game.
What settings and rules should you know for 67GoshaLox?
You will not find a gather rate in the name of 67GoshaLox. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of 67GoshaLox?
There is no region published for 67GoshaLox. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 89.31.223.47:28015.
What is the uptime of 67GoshaLox, and is it online?
The current status for 67GoshaLox is offline, last seen 22 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 4 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is 67GoshaLox using?
The version on 67GoshaLox is Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does 67GoshaLox wipe, and at what times?
Its rhythm cannot yet be told: too few of 67GoshaLox's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 23 days 15 hours.
Server tags
Where does 67GoshaLox appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include 67GoshaLox are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on 67GoshaLox?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags 67GoshaLox publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join 67GoshaLox?
Enter client.connect 89.31.223.47:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.