Coconut Cove Pve
Online 89.34.97.220:28080 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 24 Oct, 15:47 UTC 16:47 UK · 3d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 23 Oct, 17:42 UTC 18:42 UK · 4d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
-
Thu 22 Oct, 20:24 UTC 21:24 UK · 5d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Wed 14 Oct, 19:30 UTC 20:30 UK · 13d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 8 days
- Players before
- 0
-
Tue 13 Oct, 19:41 UTC 20:41 UK · 14d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
-
Sun 4 Oct, 17:08 UTC 18:08 UK · 23d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 9.1 days
- Players before
- 1
-
Thu 1 Oct, 21:36 UTC FW 22:36 UK · 26d agoForce wipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 192 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 180 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 135 / 700
- RustSpain.com | EU Main 14 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 51 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of Coconut Cove Pve against other Rust servers?
Over the past seven days, Coconut Cove Pve has climbed to #3,941 for player hours, putting it in the top 18% of all ranked servers.
How many players are on Coconut Cove Pve right now?
Checking now: 0 players on 50 slots at Coconut Cove Pve. The seven-day figures show an average of 1 players and a peak of 3. The busiest hour over the last 48 hours was 20:00 UTC, averaging 2 players.
Map and rules
Which map is active on Coconut Cove Pve?
Size 4,500 and seed 481981 define the procedural map Coconut Cove Pve runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.
What settings and rules should you know for Coconut Cove Pve?
The name of Coconut Cove Pve gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Coconut Cove Pve based?
No region is published by Coconut Cove Pve. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 89.34.97.220:28080 is its address.
How smoothly does Coconut Cove Pve run?
The 48-hour average for server fps stands at 97, never dipping below 70. Buildings, deployables and all the rest of the world pushed its entity count as high as 89,432. 5,245 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is Coconut Cove Pve, and is it currently online?
Right now, Coconut Cove Pve is online. The uptime it reports puts its last restart at about 4 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 26 September 2026.
What Rust version is Coconut Cove Pve using?
Rust network protocol 2635 and build 168909 on Windows is what Coconut Cove Pve runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How does Coconut Cove Pve handle its wipe days?
3 players is the average peak across its recent wipes. 24 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 100% of recent wipes.
How often does Coconut Cove Pve wipe, and at what times?
There is no next wipe to predict for Coconut Cove Pve: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 3 days 18 hours.
Server tags
Where does Coconut Cove Pve appear in Rust Wipe Tracker lists and filters?
You will find Coconut Cove Pve on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Coconut Cove Pve?
gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Coconut Cove Pve publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Coconut Cove Pve?
Enter client.connect 89.34.97.220:28080 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.