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Network live 11,736 servers online 72,836 players aboard 131 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Coconut Cove Pve

Online 89.34.97.220:28080 checked 12m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 3d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
17-day averagepeak 3
#3,941ranktop 18%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5214:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 24 Oct, 15:47 UTC 16:47 UK · 3d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct, 17:42 UTC 18:42 UK · 4d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  3. Thu 22 Oct, 20:24 UTC 21:24 UK · 5d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Wed 14 Oct, 19:30 UTC 20:30 UK · 13d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    8 days
    Players before
    0
  5. Tue 13 Oct, 19:41 UTC 20:41 UK · 14d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  6. Sun 4 Oct, 17:08 UTC 18:08 UK · 23d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    9.1 days
    Players before
    1
  7. Thu 1 Oct, 21:36 UTC FW 22:36 UK · 26d ago
    Force wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    2.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average 192 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 125 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 180 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 135 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 14 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 51 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Coconut Cove Pve against other Rust servers?

Over the past seven days, Coconut Cove Pve has climbed to #3,941 for player hours, putting it in the top 18% of all ranked servers.

How many players are on Coconut Cove Pve right now?

Checking now: 0 players on 50 slots at Coconut Cove Pve. The seven-day figures show an average of 1 players and a peak of 3. The busiest hour over the last 48 hours was 20:00 UTC, averaging 2 players.

Map and rules

Which map is active on Coconut Cove Pve?

Size 4,500 and seed 481981 define the procedural map Coconut Cove Pve runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.

What settings and rules should you know for Coconut Cove Pve?

The name of Coconut Cove Pve gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

Operator and location

In which region is Coconut Cove Pve based?

No region is published by Coconut Cove Pve. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 89.34.97.220:28080 is its address.

How smoothly does Coconut Cove Pve run?

The 48-hour average for server fps stands at 97, never dipping below 70. Buildings, deployables and all the rest of the world pushed its entity count as high as 89,432. 5,245 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is Coconut Cove Pve, and is it currently online?

Right now, Coconut Cove Pve is online. The uptime it reports puts its last restart at about 4 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 26 September 2026.

What Rust version is Coconut Cove Pve using?

Rust network protocol 2635 and build 168909 on Windows is what Coconut Cove Pve runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does Coconut Cove Pve handle its wipe days?

3 players is the average peak across its recent wipes. 24 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 100% of recent wipes.

How often does Coconut Cove Pve wipe, and at what times?

There is no next wipe to predict for Coconut Cove Pve: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 3 days 18 hours.

Server tags

Where does Coconut Cove Pve appear in Rust Wipe Tracker lists and filters?

You will find Coconut Cove Pve on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Coconut Cove Pve?

gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Coconut Cove Pve publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join Coconut Cove Pve?

Enter client.connect 89.34.97.220:28080 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.