Combat Local - Carbon Dev
Offline 89.41.181.17:28015 checked 3h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 132 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 148 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 117 / 700
- RustSpain.com | EU Main 33 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 33 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Combat Local - Carbon Dev against other Rust servers?
Over the past seven days, Combat Local - Carbon Dev has climbed to #9,608 for player hours, putting it in the top 43% of all ranked servers.
Is Combat Local - Carbon Dev busy at the moment?
At the moment Combat Local - Carbon Dev is offline, having last been seen 3 hours ago. Averaged over the past week: 1 players, peaking at 1. Over the last 48 hours, the peak hour came at 08:00 UTC with an average of 1 players.
Map and rules
What settings and rules should you know for Combat Local - Carbon Dev?
No gather rate appears in the name of Combat Local - Carbon Dev. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of Combat Local - Carbon Dev?
There is no region published for Combat Local - Carbon Dev. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 89.41.181.17:28015 is its address.
Is Combat Local - Carbon Dev up, and how good is its uptime?
Combat Local - Carbon Dev is offline at the moment, with the last sighting 3 hours ago. The first sighting of it by Rust Wipe Tracker came on 28 October 2026.
On what Rust version does Combat Local - Carbon Dev operate?
Rust network protocol 2635 and build 168909 on Windows is what Combat Local - Carbon Dev runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Combat Local - Carbon Dev wipe, and at what times?
Its rhythm cannot yet be told: too few of Combat Local - Carbon Dev's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 23 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Combat Local - Carbon Dev part of?
You will find Combat Local - Carbon Dev on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Combat Local - Carbon Dev?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Combat Local - Carbon Dev publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Combat Local - Carbon Dev?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 89.41.181.17:28015.