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Network live 11,650 servers online 32,278 players aboard 79 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Savage Sands

Offline 89.43.208.247:28015 checked 4h ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 14d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak 2
#6,898ranktop 31%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5205:0009:0014:0018:0023:0000:00

Hourly average and peak, UTC.

Server performance

05010015020005:0009:0014:0018:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 14 Oct, 22:32 UTC 23:32 UK · 14d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 13 Oct, 18:08 UTC 19:08 UK · 15d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  3. Thu 1 Oct, 18:09 UTC FW 19:09 UK · 27d ago
    Force wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    12 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 153 on average 36 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 127 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 46 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 12 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 0 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 1 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Savage Sands place among Rust servers?

Over the past seven days, Savage Sands has climbed to #6,898 for player hours, putting it in the top 31% of all ranked servers.

How many players are on Savage Sands right now?

At the moment Savage Sands is offline, having last been seen 4 hours ago. Averaged over the past week: 0 players, peaking at 2. Over the last 48 hours, the peak hour came at 21:00 UTC with an average of 2 players.

Server rules

On what map does Savage Sands take place?

Size 5,000 and seed 1411653045 define the procedural map Savage Sands runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: Custom Map.

What settings and rules should you know for Savage Sands?

You will not find a gather rate in the name of Savage Sands. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

Operator and location

In which region is Savage Sands based?

No region is published by Savage Sands. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 89.43.208.247:28015.

What is the performance like on Savage Sands?

Server fps over the last 48 hours averaged 114; the lowest was 96. The world held as many as 155,456 entities: buildings, deployables and the rest. The highest memory reading was 4,128 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is Savage Sands up, and how good is its uptime?

Offline for now: Savage Sands was last seen 4 hours ago. The uptime it reports puts its last restart at about 1 hours ago. 88% is the uptime for the last 7 full days, up for 147 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is Savage Sands using?

The version on Savage Sands is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What happens on Savage Sands when wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

When does Savage Sands wipe? What schedule does it follow?

There is no next wipe to predict for Savage Sands: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 14 days 5 hours.

Tags and listings

Where does Savage Sands appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Savage Sands: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

What is the meaning of the server tags on Savage Sands?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Savage Sands publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What steps do you take to join Savage Sands?

Enter client.connect 89.43.208.247:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.