Savage Sands
Offline 89.43.208.247:28015 checked 4h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 14 Oct, 22:32 UTC 23:32 UK · 14d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 13 Oct, 18:08 UTC 19:08 UK · 15d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
-
Thu 1 Oct, 18:09 UTC FW 19:09 UK · 27d agoForce wipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 12 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 46 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 12 / 700
- RustSpain.com | EU Main 0 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Savage Sands place among Rust servers?
Over the past seven days, Savage Sands has climbed to #6,898 for player hours, putting it in the top 31% of all ranked servers.
How many players are on Savage Sands right now?
At the moment Savage Sands is offline, having last been seen 4 hours ago. Averaged over the past week: 0 players, peaking at 2. Over the last 48 hours, the peak hour came at 21:00 UTC with an average of 2 players.
Server rules
On what map does Savage Sands take place?
Size 5,000 and seed 1411653045 define the procedural map Savage Sands runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: Custom Map.
What settings and rules should you know for Savage Sands?
You will not find a gather rate in the name of Savage Sands. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Savage Sands based?
No region is published by Savage Sands. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 89.43.208.247:28015.
What is the performance like on Savage Sands?
Server fps over the last 48 hours averaged 114; the lowest was 96. The world held as many as 155,456 entities: buildings, deployables and the rest. The highest memory reading was 4,128 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is Savage Sands up, and how good is its uptime?
Offline for now: Savage Sands was last seen 4 hours ago. The uptime it reports puts its last restart at about 1 hours ago. 88% is the uptime for the last 7 full days, up for 147 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is Savage Sands using?
The version on Savage Sands is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What happens on Savage Sands when wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
When does Savage Sands wipe? What schedule does it follow?
There is no next wipe to predict for Savage Sands: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 14 days 5 hours.
Tags and listings
Where does Savage Sands appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Savage Sands: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Savage Sands?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Savage Sands publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Savage Sands?
Enter client.connect 89.43.208.247:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.