[DEV] Minigames
Offline 89.68.214.165:28015 checked 8h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first-
Wed 28 Oct, 16:14 UTC 16:14 UK · 8h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 38 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 40 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 34 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Player count
How does [DEV] Minigames compare with other Rust servers in the rankings?
Over the past seven days, [DEV] Minigames has climbed to #14,669 for player hours, putting it in the top 66% of all ranked servers.
What is the current population on [DEV] Minigames?
The last sighting of [DEV] Minigames was 8 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 15:00 UTC with an average of 0 players.
Map and rules
What settings and rules should you know for [DEV] Minigames?
You will not find a gather rate in the name of [DEV] Minigames. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.
About the server
In which region is [DEV] Minigames based?
No region is published by [DEV] Minigames. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 89.68.214.165:28015 is its address.
How reliable is [DEV] Minigames, and is it currently online?
The current status for [DEV] Minigames is offline, last seen 8 hours ago. 2% is the uptime for the last 7 full days, up for 3 of 168 hours. 19 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does [DEV] Minigames operate?
On Windows, [DEV] Minigames runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does [DEV] Minigames reset its map?
There are too few of [DEV] Minigames's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 8 hours.
Tags and filters
Where does [DEV] Minigames appear across the Rust Wipe Tracker lists and filters?
You will find [DEV] Minigames on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours and it appears.
How should you read the tags on [DEV] Minigames?
The game's server browser picks up these [DEV] Minigames tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join [DEV] Minigames?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 89.68.214.165:28015.