Rust Dev Local
Offline 89.92.228.8:28015 checked 16h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 179 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 137 / 700
- RustSpain.com | EU Main 22 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 46 / 1000
Quick answers
From the figures on this page.
Player count
How does Rust Dev Local compare with other Rust servers in the rankings?
In the top 25% of all ranked servers sits Rust Dev Local, at #5,620 on hours played over seven days.
What is the current population on Rust Dev Local?
The last sighting of Rust Dev Local was 16 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1. Over the last 48 hours, the peak hour came at 16:00 UTC with an average of 1 players.
Rules and settings
Which map is active on Rust Dev Local?
The game generates the procedural map that Rust Dev Local runs.
What settings and rules should you know for Rust Dev Local?
No gather rate appears in the name of Rust Dev Local. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Rust Dev Local?
There is no region published for Rust Dev Local. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 89.92.228.8:28015 is its address.
What is the uptime of Rust Dev Local, and is it online?
Rust Dev Local is offline at the moment, with the last sighting 16 hours ago. It was up 26 of 96 hours over the last 4 full days, 27% of the time. It was first seen by Rust Wipe Tracker on 23 October 2026.
What Rust version is Rust Dev Local using?
The version on Rust Dev Local is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Rust Dev Local wipe, and at what times?
To tell its rhythm we would need more of Rust Dev Local's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 5 days.
Tags and filters
Where does Rust Dev Local appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Dev Local: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on Rust Dev Local?
Read off the game's server browser, the tags for Rust Dev Local are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Rust Dev Local?
Enter client.connect 89.92.228.8:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.