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Network live 11,597 servers online 34,720 players aboard 65 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Rust local - test

Offline 89.93.135.111:28015 checked 26d ago

Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 10 players now 10% full
07-day averagepeak –
#13,819ranktop 60%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct5 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 2 Oct, 02:03 UTC 03:03 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average 253 / 275
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average 20 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average 16 / 250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 167 / 200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average 62 / 200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average 39 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

How does Rust local - test compare with other Rust servers in the rankings?

In the top 60% of all ranked servers sits Rust local - test, at #13,819 on hours played over seven days.

Is Rust local - test busy at the moment?

The last sighting of Rust local - test was 26 days ago; it is offline right now.

Rules and settings

On what map does Rust local - test take place?

The game generates the procedural map that Rust local - test runs.

Which settings and rules apply on Rust local - test?

The name of Rust local - test gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched off.

Operator and location

What is the location of Rust local - test?

No region is published by Rust local - test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 89.93.135.111:28015.

What is the uptime of Rust local - test, and is it online?

Offline for now: Rust local - test was last seen 26 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 28 September 2026.

On what Rust version does Rust local - test operate?

On Windows, Rust local - test runs Rust network protocol 2634 and build 166494. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What happens on Rust local - test when wipe day arrives?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 2 hours passed before the crowd peaked.

How often does Rust local - test wipe, and at what times?

To tell its rhythm we would need more of Rust local - test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 26 days 3 hours have passed since this world was made.

Tags and filters

Where does Rust local - test appear in Rust Wipe Tracker lists and filters?

You will find Rust local - test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Rust local - test?

The game's server browser picks up these Rust local - test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What steps do you take to join Rust local - test?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 89.93.135.111:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.