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Network live 11,829 servers online 89,289 players aboard 69 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[DEV] Server

Offline 89.93.3.136:12015 checked 20h ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 2d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 2 players now 0% full
17-day averagepeak 2
#8,004ranktop 36%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75119:0020:0021:0019:0020:0022:00

Hourly average and peak, UTC.

Server performance

010020030040019:0020:0021:0019:0020:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 26 Oct, 17:47 UTC 17:47 UK · 2d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average 205 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average 121 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 183 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average 126 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 19 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 50 / 1000
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of [DEV] Server against other Rust servers?

In the top 36% of all ranked servers sits [DEV] Server, at #8,004 on hours played over seven days.

How many players are on [DEV] Server right now?

At the moment [DEV] Server is offline, having last been seen 20 hours ago. The seven-day figures show an average of 1 players and a peak of 2. Over the last 48 hours, the peak hour came at 19:00 UTC with an average of 0 players.

Rules and settings

What is the current map on [DEV] Server?

Size 3,500 and seed 799696644 define the procedural map [DEV] Server runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for [DEV] Server?

No gather rate appears in the name of [DEV] Server. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Server details

In which region is [DEV] Server based?

No region is published by [DEV] Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 89.93.3.136:12015.

How smoothly does [DEV] Server run?

Averaged over the last 48 hours, server fps was 182, with a low of 152. Buildings, deployables and all the rest of the world pushed its entity count as high as 66,413. 2,058 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is [DEV] Server up, and how good is its uptime?

The current status for [DEV] Server is offline, last seen 20 hours ago. About 2 hours ago is when it last restarted, judged by the uptime it gives. 25% is the uptime for the last 2 full days, up for 12 of 48 hours. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.

What Rust version is [DEV] Server using?

Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

How does [DEV] Server handle its wipe days?

At their busiest, its recent wipes drew an average of 2 players. After 1 hours the latest wipe's crowd hit its peak.

On what schedule does [DEV] Server reset its map?

Its rhythm cannot yet be told: too few of [DEV] Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 2 days have passed since this world was made.

Tags and filters

Where does [DEV] Server appear in Rust Wipe Tracker lists and filters?

You will find [DEV] Server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.

What is the meaning of the server tags on [DEV] Server?

Read off the game's server browser, the tags for [DEV] Server are: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

How do you connect to [DEV] Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 89.93.3.136:12015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players It holds 2 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.