[DEV] Server
Offline 89.93.3.136:12015 checked 20h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 26 Oct, 17:47 UTC 17:47 UK · 2d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of [DEV] Server against other Rust servers?
In the top 36% of all ranked servers sits [DEV] Server, at #8,004 on hours played over seven days.
How many players are on [DEV] Server right now?
At the moment [DEV] Server is offline, having last been seen 20 hours ago. The seven-day figures show an average of 1 players and a peak of 2. Over the last 48 hours, the peak hour came at 19:00 UTC with an average of 0 players.
Rules and settings
What is the current map on [DEV] Server?
Size 3,500 and seed 799696644 define the procedural map [DEV] Server runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for [DEV] Server?
No gather rate appears in the name of [DEV] Server. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is [DEV] Server based?
No region is published by [DEV] Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 89.93.3.136:12015.
How smoothly does [DEV] Server run?
Averaged over the last 48 hours, server fps was 182, with a low of 152. Buildings, deployables and all the rest of the world pushed its entity count as high as 66,413. 2,058 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
Is [DEV] Server up, and how good is its uptime?
The current status for [DEV] Server is offline, last seen 20 hours ago. About 2 hours ago is when it last restarted, judged by the uptime it gives. 25% is the uptime for the last 2 full days, up for 12 of 48 hours. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.
What Rust version is [DEV] Server using?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does [DEV] Server handle its wipe days?
At their busiest, its recent wipes drew an average of 2 players. After 1 hours the latest wipe's crowd hit its peak.
On what schedule does [DEV] Server reset its map?
Its rhythm cannot yet be told: too few of [DEV] Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 2 days have passed since this world was made.
Tags and filters
Where does [DEV] Server appear in Rust Wipe Tracker lists and filters?
You will find [DEV] Server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.
What is the meaning of the server tags on [DEV] Server?
Read off the game's server browser, the tags for [DEV] Server are: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to [DEV] Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 89.93.3.136:12015.