typical TESTING
Offline 9.195.144.165:21000 checked 22d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 84 / 250
- Rustoria.co - EU East Long 115 / 200
- Rusty Moose |EU Main| 397 / 450
- Rustafied.com - EU Friday 21 / 100
- Rustoria.co - EU Main 476 / 525
- Rustoria.co - EU East Medium 362 / 425
Quick answers
From the figures on this page.
Player count
What is the ranking of typical TESTING against other Rust servers?
Over the past seven days, typical TESTING has climbed to #15,955 for player hours, putting it in the top 72% of all ranked servers.
How many players are on typical TESTING right now?
At the moment typical TESTING is offline, having last been seen 22 days 11 hours ago.
Rules and settings
What is the current map on typical TESTING?
The map on typical TESTING is procedural, produced by the game.
What are the rules on typical TESTING, and what settings does it run?
The name of typical TESTING gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of typical TESTING?
There is no region published for typical TESTING. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 9.195.144.165:21000 is its address.
Is typical TESTING up, and how good is its uptime?
The current status for typical TESTING is offline, last seen 22 days 11 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 7 October 2026.
On what Rust version does typical TESTING operate?
Rust network protocol 2634 and build 166652 on Linux is what typical TESTING runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does typical TESTING reset its map?
To tell its rhythm we would need more of typical TESTING's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 22 days 17 hours.
Server tags
Where does typical TESTING appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take typical TESTING: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on typical TESTING?
The game's server browser picks up these typical TESTING tags: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to typical TESTING?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 9.195.144.165:21000.