Typical TEST1
Offline 9.244.16.170:28017 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 19 Sep, 05:22 UTC 06:22 UK · 39d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 147 / 250
- Rustoria.co - EU East Long 125 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 18 / 250
- Rustafied.com - EU Friday 13 / 100
- Rustoria.co - EU East Medium 38 / 200
Quick answers
From the figures on this page.
Player activity
Where does Typical TEST1 place among Rust servers?
Over the past seven days, Typical TEST1 has climbed to #15,398 for player hours, putting it in the top – of all ranked servers.
What is the current population on Typical TEST1?
At the moment Typical TEST1 is offline, having last been seen 39 days 22 hours ago.
Server rules
On what map does Typical TEST1 take place?
The map on Typical TEST1 is procedural, produced by the game.
What are the rules on Typical TEST1, and what settings does it run?
You will not find a gather rate in the name of Typical TEST1. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Server details
What location does Typical TEST1 run from?
There is no region published for Typical TEST1. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 9.244.16.170:28017.
How reliable is Typical TEST1, and is it currently online?
Typical TEST1 is offline at the moment, with the last sighting 39 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 16 September 2026.
On what Rust version does Typical TEST1 operate?
Rust network protocol 2633 and build 164530 on Linux is what Typical TEST1 runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What happens on Typical TEST1 when wipe day arrives?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
How often does Typical TEST1 wipe, and at what times?
Its rhythm cannot yet be told: too few of Typical TEST1's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 39 days 23 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Typical TEST1 part of?
The Rust Wipe Tracker lists that include Typical TEST1 are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Typical TEST1?
gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags Typical TEST1 publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Typical TEST1?
Enter client.connect 9.244.16.170:28017 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.