typical test4
Offline 9.244.16.170:28023 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 19 Sep, 06:13 UTC 07:13 UK · 40d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 421 / 400
- Rustoria.co - EU East Long 339 / 350
- Rusty Moose |EU Main| 34 / 250
- Rustoria.co - EU Main 29 / 250
- Rustafied.com - EU Friday 51 / 100
- Rustoria.co - EU East Medium 145 / 200
Quick answers
From the figures on this page.
Population
Where does typical test4 place among Rust servers?
Over the past seven days, typical test4 has climbed to #15,398 for player hours, putting it in the top – of all ranked servers.
How many players are on typical test4 right now?
The last sighting of typical test4 was 40 days 4 hours ago; it is offline right now.
Map and rules
What is the current map on typical test4?
A procedural map, generated by the game, is what typical test4 runs.
What settings and rules should you know for typical test4?
The name of typical test4 gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is typical test4 based?
No region is published by typical test4. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 9.244.16.170:28023 is its address.
Is typical test4 up, and how good is its uptime?
The current status for typical test4 is offline, last seen 40 days 4 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 18 September 2026.
On what Rust version does typical test4 operate?
The version on typical test4 is Rust network protocol 2633 and build 164530, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What happens on typical test4 when wipe day arrives?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.
When does typical test4 wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of typical test4's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 40 days 4 hours.
Tags and listings
Where does typical test4 appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take typical test4: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on typical test4?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags typical test4 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to typical test4?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 9.244.16.170:28023.