Local Test Server
Offline 90.154.73.69:28015 checked 29d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 383 / 350
- Rustoria.co - EU East Long 200 / 225
- Rustoria.co - EU Main 21 / 250
- Rusty Moose |EU Main| 27 / 250
- Rustoria.co - EU East Medium 101 / 225
- Rustafied.com - EU Friday 38 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of Local Test Server against other Rust servers?
Over the past seven days, Local Test Server has climbed to #16,966 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on Local Test Server?
The last sighting of Local Test Server was 29 days 14 hours ago; it is offline right now.
Rules and settings
On what map does Local Test Server take place?
A procedural map, generated by the game, is what Local Test Server runs.
What settings and rules should you know for Local Test Server?
No gather rate appears in the name of Local Test Server. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What location does Local Test Server run from?
There is no region published for Local Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 90.154.73.69:28015.
Is Local Test Server up, and how good is its uptime?
Offline for now: Local Test Server was last seen 29 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 28 September 2026.
What Rust version is Local Test Server using?
Rust network protocol 2633 and build 165217 on Windows is what Local Test Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does Local Test Server wipe, and at what times?
Its rhythm cannot yet be told: too few of Local Test Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 29 days 14 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Local Test Server part of?
You will find Local Test Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test Server?
The game's server browser picks up these Local Test Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join Local Test Server?
Enter client.connect 90.154.73.69:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.