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Network live 11,619 servers online 41,711 players aboard 92 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Local Test Server (No EAC / Tiny Map / Frozen AI)

Offline 90.185.0.204:28015 checked 32d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 33d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 2 players now 50% full
07-day averagepeak –
#13,973ranktop 61%
33d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 24 Sep, 15:13 UTC 16:13 UK · 33d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average 127 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 124 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average 124 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 52 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 6 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 24 / 1000
Help desk

Quick answers

From the figures on this page.

Population

How does Local Test Server (No EAC / Tiny Map / Frozen AI) compare with other Rust servers in the rankings?

In the top 61% of all ranked servers sits Local Test Server (No EAC / Tiny Map / Frozen AI), at #13,973 on hours played over seven days.

Is Local Test Server (No EAC / Tiny Map / Frozen AI) busy at the moment?

The last sighting of Local Test Server (No EAC / Tiny Map / Frozen AI) was 32 days 15 hours ago; it is offline right now.

Map and rules

What is the current map on Local Test Server (No EAC / Tiny Map / Frozen AI)?

A procedural map, generated by the game, is what Local Test Server (No EAC / Tiny Map / Frozen AI) runs.

What are the rules on Local Test Server (No EAC / Tiny Map / Frozen AI), and what settings does it run?

You will not find a gather rate in the name of Local Test Server (No EAC / Tiny Map / Frozen AI). The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. The VAC anti-cheat from Valve is disabled.

Operator and location

What location does Local Test Server (No EAC / Tiny Map / Frozen AI) run from?

There is no region published for Local Test Server (No EAC / Tiny Map / Frozen AI). Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 90.185.0.204:28015.

How reliable is Local Test Server (No EAC / Tiny Map / Frozen AI), and is it currently online?

The current status for Local Test Server (No EAC / Tiny Map / Frozen AI) is offline, last seen 32 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 24 September 2026.

What Rust version is Local Test Server (No EAC / Tiny Map / Frozen AI) using?

On Windows, Local Test Server (No EAC / Tiny Map / Frozen AI) runs Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Local Test Server (No EAC / Tiny Map / Frozen AI) when wipe day arrives?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does Local Test Server (No EAC / Tiny Map / Frozen AI) reset its map?

Its rhythm cannot yet be told: too few of Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 33 days 16 hours have passed since this world was made.

Server tags

Where does Local Test Server (No EAC / Tiny Map / Frozen AI) appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on Local Test Server (No EAC / Tiny Map / Frozen AI)?

The game's server browser picks up these Local Test Server (No EAC / Tiny Map / Frozen AI) tags: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

What steps do you take to join Local Test Server (No EAC / Tiny Map / Frozen AI)?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 90.185.0.204:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players It holds 2 slots.
ts8
Group limit 8 per team, which is the default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.