Local Map Test Server
Offline 90.191.139.248:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 1 Oct, 16:11 UTC 17:11 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 434 / 500
- Rustoria.co - EU East Long 457 / 475
- Rusty Moose |EU Main| 981 / 1000
- Rustafied.com - EU Friday 64 / 100
- Rustoria.co - EU Main 989 / 1000
- Rustoria.co - US Main 23 / 250
Quick answers
From the figures on this page.
Population
Where does Local Map Test Server place among Rust servers?
In the top 59% of all ranked servers sits Local Map Test Server, at #13,967 on hours played over seven days.
Is Local Map Test Server busy at the moment?
At the moment Local Map Test Server is offline, having last been seen 27 days 22 hours ago.
Map and rules
What settings and rules should you know for Local Map Test Server?
You will not find a gather rate in the name of Local Map Test Server. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does Local Map Test Server run from?
There is no region published for Local Map Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 90.191.139.248:28015.
How reliable is Local Map Test Server, and is it currently online?
Offline for now: Local Map Test Server was last seen 27 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 30 September 2026.
What Rust version is Local Map Test Server using?
The version on Local Map Test Server is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What happens on Local Map Test Server when wipe day arrives?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
How often does Local Map Test Server wipe, and at what times?
To tell its rhythm we would need more of Local Map Test Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 27 days 23 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Local Map Test Server part of?
The Rust Wipe Tracker lists that include Local Map Test Server are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Local Map Test Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags Local Map Test Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Local Map Test Server?
Enter client.connect 90.191.139.248:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.