Dev
Offline 90.191.8.199:28015 checked 32d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 89 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 91 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 77 / 700
- RustSpain.com | EU Main 23 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 16 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Dev against other Rust servers?
Over the past seven days, Dev has climbed to #16,539 for player hours, putting it in the top 71% of all ranked servers.
How many players are on Dev right now?
At the moment Dev is offline, having last been seen 32 days 21 hours ago.
Map and rules
Which map is active on Dev?
A procedural map, generated by the game, is what Dev runs.
What are the rules on Dev, and what settings does it run?
The name of Dev gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of Dev?
There is no region published for Dev. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 90.191.8.199:28015.
Is Dev up, and how good is its uptime?
Offline for now: Dev was last seen 32 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 16 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Dev operate?
The version on Dev is Rust network protocol 2631 and build 156583, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does Dev reset its map?
There are too few of Dev's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 102 days.
Tags and filters
Where does Dev appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Dev: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Dev?
The game's server browser picks up these Dev tags: gmrust (Game mode): Survival in standard Rust; mp300 (Max players): The server has 300 slots; ts8 (Group limit): 8 per team, which is the default; v2631 (Protocol): Join only if your game runs protocol 2631; cs156583 (Build): Build number: 156583; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join Dev?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 90.191.8.199:28015.