RustSkinLab Content Studio
Offline 90.254.148.131:28025 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 105 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 149 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 46 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18 / 1000
Quick answers
From the figures on this page.
Player count
How does RustSkinLab Content Studio compare with other Rust servers in the rankings?
A seven-day player-hours count places RustSkinLab Content Studio at #13,283: the top 61% of every ranked server.
What is the current population on RustSkinLab Content Studio?
At the moment RustSkinLab Content Studio is offline, having last been seen 16 days 10 hours ago.
Server rules
What is the current map on RustSkinLab Content Studio?
The map on RustSkinLab Content Studio is procedural, produced by the game.
What settings and rules should you know for RustSkinLab Content Studio?
No gather rate appears in the name of RustSkinLab Content Studio. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of RustSkinLab Content Studio?
There is no region published for RustSkinLab Content Studio. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 90.254.148.131:28025.
What is the uptime of RustSkinLab Content Studio, and is it online?
The current status for RustSkinLab Content Studio is offline, last seen 16 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 9 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RustSkinLab Content Studio using?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does RustSkinLab Content Studio wipe? What schedule does it follow?
To tell its rhythm we would need more of RustSkinLab Content Studio's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 27 days 9 hours.
Tags and listings
Where does RustSkinLab Content Studio appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include RustSkinLab Content Studio are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustSkinLab Content Studio?
gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166494 (Build): It runs game build 166494; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags RustSkinLab Content Studio publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to RustSkinLab Content Studio?
Enter client.connect 90.254.148.131:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.