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Network live 11,743 servers online 57,957 players aboard 133 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Development Server

Offline 90.47.12.94:28015 checked 15d ago

Tracking number · connect
Wipe progress · wiped 15d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 50 players now 2% full
07-day averagepeak –
#13,931ranktop 64%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct14 Oct15 Oct17 Oct19 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 12 Oct, 16:17 UTC 17:17 UK · 15d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average 496 / 525
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average 31 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average 46 / 250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 249 / 275
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average 92 / 200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average 104 / 150
Help desk

Quick answers

From the figures on this page.

Player count

Where does Development Server place among Rust servers?

A seven-day player-hours count places Development Server at #13,931: the top 64% of every ranked server.

Is Development Server busy at the moment?

At the moment Development Server is offline, having last been seen 15 days 6 hours ago.

Server rules

What is the current map on Development Server?

The map on Development Server is procedural, produced by the game.

What settings and rules should you know for Development Server?

No gather rate appears in the name of Development Server. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.

Server details

What is the location of Development Server?

No region is published by Development Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 90.47.12.94:28015.

Is Development Server up, and how good is its uptime?

Offline for now: Development Server was last seen 15 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 10 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Development Server operate?

The version on Development Server is Rust network protocol 2634 and build 167398, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What happens on Development Server when wipe day arrives?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

How often does Development Server wipe, and at what times?

To tell its rhythm we would need more of Development Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 15 days 7 hours.

Tags and filters

Where does Development Server appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Development Server: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.

How should you read the tags on Development Server?

Read off the game's server browser, the tags for Development Server are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

How do you connect to Development Server?

Enter client.connect 90.47.12.94:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol Join only if your game runs protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.