Staging Crossjoin Test
Offline 91.1.111.20:28025 checked 32d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 459 / 525
- Rustoria.co - EU Main 28 / 250
- Rusty Moose |EU Main| 48 / 250
- Rustoria.co - EU East Long 212 / 275
- Rustoria.co - EU East Medium 79 / 200
- Rustafied.com - EU Friday 94 / 150
Quick answers
From the figures on this page.
Player count
How does Staging Crossjoin Test compare with other Rust servers in the rankings?
In the top 61% of all ranked servers sits Staging Crossjoin Test, at #13,973 on hours played over seven days.
Is Staging Crossjoin Test busy at the moment?
At the moment Staging Crossjoin Test is offline, having last been seen 32 days 7 hours ago.
Map and rules
On what map does Staging Crossjoin Test take place?
A procedural map, generated by the game, is what Staging Crossjoin Test runs.
What are the rules on Staging Crossjoin Test, and what settings does it run?
You will not find a gather rate in the name of Staging Crossjoin Test. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does Staging Crossjoin Test run from?
No region is published by Staging Crossjoin Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 91.1.111.20:28025.
What is the uptime of Staging Crossjoin Test, and is it online?
Offline for now: Staging Crossjoin Test was last seen 32 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 25 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Staging Crossjoin Test using?
On Windows, Staging Crossjoin Test runs Rust network protocol 2634 and build 165824. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Staging Crossjoin Test reset its map?
There are too few of Staging Crossjoin Test's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 32 days 8 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Staging Crossjoin Test part of?
The Rust Wipe Tracker lists that include Staging Crossjoin Test are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Staging Crossjoin Test?
gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs165824 (Build): Build number: 165824; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags Staging Crossjoin Test publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Staging Crossjoin Test?
Enter client.connect 91.1.111.20:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.