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Network live 11,829 servers online 89,289 players aboard 41 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

LionForge Modded #1

Online 91.122.45.39:28025 checked 2h ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak –
#15,373ranktop 69%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 22 Oct, 15:07 UTC 16:07 UK · 6d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct, 15:07 UTC 16:07 UK · 13d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    0
  3. Fri 2 Oct, 07:55 UTC 08:55 UK · 26d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    13.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average 205 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average 121 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 183 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average 126 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 19 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 50 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of LionForge Modded #1 against other Rust servers?

In the top 69% of all ranked servers sits LionForge Modded #1, at #15,373 on hours played over seven days.

What is the current population on LionForge Modded #1?

At the moment 0 players are on LionForge Modded #1, which has 50 slots. For the last seven days the average player count was 0.

Rules and settings

Which map is active on LionForge Modded #1?

Generated by the game with seed 1695231028, the procedural map on LionForge Modded #1 is size 3,500. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for LionForge Modded #1?

No gather rate appears in the name of LionForge Modded #1. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.

Server details

What is the location of LionForge Modded #1?

You will find no region published by LionForge Modded #1. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 91.122.45.39:28025.

Does LionForge Modded #1 perform well?

Server fps over the last 48 hours averaged 167; the lowest was 134. Buildings, deployables and all the rest of the world pushed its entity count as high as 64,914. The highest memory reading was 2,851 MB. Players feel a rising entity count and low fps as lag.

What is the uptime of LionForge Modded #1, and is it online?

You can find LionForge Modded #1 online at present. About 5 days 21 hours ago is when it last restarted, judged by the uptime it gives. It was up 168 of 168 hours over the last 7 full days, 100% of the time. 24 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is LionForge Modded #1 using?

On Linux, LionForge Modded #1 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How does LionForge Modded #1 handle its wipe days?

At their busiest, its recent wipes drew an average of 0 players. After 0 hours the latest wipe's crowd hit its peak.

How often does LionForge Modded #1 wipe, and at what times?

LionForge Modded #1 wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 6 days 4 hours have passed since this world was made.

Tags and filters

Where does LionForge Modded #1 appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take LionForge Modded #1: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on LionForge Modded #1?

The game's server browser picks up these LionForge Modded #1 tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What steps do you take to join LionForge Modded #1?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.122.45.39:28025. You will find its website at https://rust.lionforge.dev/en/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.