[DE] SteppenWolf*s PVE-Insel--Staging
Offline 91.17.108.43:28025 checked 43m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 3h.
The force wipeWipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 3hNext wipe expected · the force wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ABYSS | PvE | US | Vanilla | Noob Friendly 31 / 200
- [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 28 / 200
- [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 21 / 200
- 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 37 / 200
- [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly 5 / 150
- JP RustPvE kokuu Server No kill No raid beeginner 21 / 200
Quick answers
From the figures on this page.
Player activity
How does [DE] SteppenWolf*s PVE-Insel--Staging compare with other Rust servers in the rankings?
A seven-day player-hours count places [DE] SteppenWolf*s PVE-Insel--Staging at #11,966: the top 54% of every ranked server.
How many players are on [DE] SteppenWolf*s PVE-Insel--Staging right now?
The last sighting of [DE] SteppenWolf*s PVE-Insel--Staging was 43 minutes ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 1 players.
Map and rules
Which map is active on [DE] SteppenWolf*s PVE-Insel--Staging?
The game generates the procedural map on [DE] SteppenWolf*s PVE-Insel--Staging at size 3,500 with seed 480609695. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on [DE] SteppenWolf*s PVE-Insel--Staging, and what settings does it run?
No gather rate appears in the name of [DE] SteppenWolf*s PVE-Insel--Staging. The game's default applies: 8 players to a group at most. It runs pve, other players cannot be fought. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of [DE] SteppenWolf*s PVE-Insel--Staging?
No region is published by [DE] SteppenWolf*s PVE-Insel--Staging. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 91.17.108.43:28025.
How smoothly does [DE] SteppenWolf*s PVE-Insel--Staging run?
The 48-hour average for server fps stands at 240, never dipping below 240. Buildings, deployables and all the rest of the world pushed its entity count as high as 66,000. Memory use peaked at 1,115 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of [DE] SteppenWolf*s PVE-Insel--Staging, and is it online?
The current status for [DE] SteppenWolf*s PVE-Insel--Staging is offline, last seen 43 minutes ago. The uptime it reports puts its last restart at about 45 minutes ago. 27 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does [DE] SteppenWolf*s PVE-Insel--Staging operate?
On Windows, [DE] SteppenWolf*s PVE-Insel--Staging runs Rust network protocol 2635 and build 169516. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does [DE] SteppenWolf*s PVE-Insel--Staging wipe? What schedule does it follow?
The estimate for [DE] SteppenWolf*s PVE-Insel--Staging's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running was made 20 hours. Its tags carry a monthly wipe schedule.
Tags and listings
Where does [DE] SteppenWolf*s PVE-Insel--Staging appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include [DE] SteppenWolf*s PVE-Insel--Staging are: Rust community servers, unmodded and Best Rust PvE servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What is the meaning of the server tags on [DE] SteppenWolf*s PVE-Insel--Staging?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs169516 (Build): The game build is 169516; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^p (PvE): No PvP here: the world is what threatens you are the tags [DE] SteppenWolf*s PVE-Insel--Staging publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join [DE] SteppenWolf*s PVE-Insel--Staging?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.17.108.43:28025.
