Devblog 301 LAN
Offline 91.195.137.181:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 383 / 425
- Rustoria.co - EU East Long 463 / 500
- Rusty Moose |EU Main| 983 / 1000
- Rustafied.com - EU Friday 57 / 100
- Rustoria.co - EU Main 987 / 1000
- Rustoria.co - US Main 26 / 250
Quick answers
From the figures on this page.
Population
What is the ranking of Devblog 301 LAN against other Rust servers?
Over the past seven days, Devblog 301 LAN has climbed to #15,670 for player hours, putting it in the top 71% of all ranked servers.
How many players are on Devblog 301 LAN right now?
At the moment Devblog 301 LAN is offline, having last been seen 35 days 4 hours ago.
Map and rules
On what map does Devblog 301 LAN take place?
The map on Devblog 301 LAN is procedural, produced by the game.
What settings and rules should you know for Devblog 301 LAN?
No gather rate appears in the name of Devblog 301 LAN. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is not active.
Operator and location
What location does Devblog 301 LAN run from?
You will find no region published by Devblog 301 LAN, and its region code is ger. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 91.195.137.181:28015.
How reliable is Devblog 301 LAN, and is it currently online?
Devblog 301 LAN is offline at the moment, with the last sighting 35 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 23 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Devblog 301 LAN operate?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does Devblog 301 LAN wipe, and at what times?
To tell its rhythm we would need more of Devblog 301 LAN's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 36 days 7 hours.
Server tags
Where does Devblog 301 LAN appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Devblog 301 LAN are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Devblog 301 LAN?
gmrust (Game mode): Standard Rust survival is the game mode here; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team limit: 8, the standard default; v2602 (Protocol): Join only if your game runs protocol 2602; cs132924 (Build): The game build is 132924; ptrak (Networking): The network layer is RakNet, Rust's standard; $rger (Region code): Region code for this server: ger are the tags Devblog 301 LAN publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join Devblog 301 LAN?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.195.137.181:28015.