testserver
Offline 91.198.101.82:28015 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 15 Oct, 19:03 UTC 20:03 UK · 13d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 588 / 675
- Rustoria.co - EU East Long 363 / 525
- Rusty Moose |EU Main| 49 / 250
- Rustoria.co - EU Main 40 / 250
- Rustafied.com - EU Friday 130 / 200
- Rustoria.co - EU East Medium 140 / 300
Quick answers
From the figures on this page.
Player activity
How does testserver compare with other Rust servers in the rankings?
A seven-day player-hours count places testserver at #12,842: the top 59% of every ranked server.
What is the current population on testserver?
At the moment testserver is offline, having last been seen 13 days 1 hours ago.
Server rules
On what map does testserver take place?
The game generates the procedural map that testserver runs.
Which settings and rules apply on testserver?
The name of testserver gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Server details
What location does testserver run from?
No region is published by testserver. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 91.198.101.82:28015.
Is testserver up, and how good is its uptime?
The current status for testserver is offline, last seen 13 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 15 October 2026.
On what Rust version does testserver operate?
Rust network protocol 2634 and build 167781 on Windows is what testserver runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on testserver when wipe day arrives?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak.
When does testserver wipe? What schedule does it follow?
To tell its rhythm we would need more of testserver's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 13 days 1 hours have passed since this world was made.
Tags and listings
Where does testserver appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take testserver: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on testserver?
gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags testserver publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join testserver?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.198.101.82:28015.