RustDMA Local Test Server
Offline 91.201.123.77:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 706 / 750
- Rustoria.co - EU Main 61 / 250
- Rusty Moose |EU Main| 96 / 250
- Rustoria.co - EU East Long 397 / 450
- Rustoria.co - EU East Medium 210 / 250
- Rustafied.com - EU Friday 177 / 250
Quick answers
From the figures on this page.
Player activity
How does RustDMA Local Test Server compare with other Rust servers in the rankings?
A seven-day player-hours count places RustDMA Local Test Server at #13,192: the top 57% of every ranked server.
What is the current population on RustDMA Local Test Server?
The last sighting of RustDMA Local Test Server was 35 days ago; it is offline right now.
Server rules
What is the current map on RustDMA Local Test Server?
The map on RustDMA Local Test Server is procedural, produced by the game.
Which settings and rules apply on RustDMA Local Test Server?
No gather rate appears in the name of RustDMA Local Test Server. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is not active.
About the server
What is the location of RustDMA Local Test Server?
You will find no region published by RustDMA Local Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 91.201.123.77:28015 is its address.
How reliable is RustDMA Local Test Server, and is it currently online?
The current status for RustDMA Local Test Server is offline, last seen 35 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 18 September 2026.
What Rust version is RustDMA Local Test Server using?
The version on RustDMA Local Test Server is Rust network protocol 2633 and build 165217, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does RustDMA Local Test Server reset its map?
There are too few of RustDMA Local Test Server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 44 days 8 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is RustDMA Local Test Server part of?
These Rust Wipe Tracker lists take RustDMA Local Test Server: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on RustDMA Local Test Server?
The game's server browser picks up these RustDMA Local Test Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to RustDMA Local Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 91.201.123.77:28015.