Oxide Studio · Development
Offline 91.223.199.62:28015 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 194 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 181 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 136 / 700
- RustSpain.com | EU Main 18 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player count
How does Oxide Studio · Development compare with other Rust servers in the rankings?
Over the past seven days, Oxide Studio · Development has climbed to #13,025 for player hours, putting it in the top 59% of all ranked servers.
Is Oxide Studio · Development busy at the moment?
The last sighting of Oxide Studio · Development was 8 days 20 hours ago; it is offline right now.
Server rules
What is the current map on Oxide Studio · Development?
The map on Oxide Studio · Development is procedural, produced by the game.
What settings and rules should you know for Oxide Studio · Development?
No gather rate appears in the name of Oxide Studio · Development. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What location does Oxide Studio · Development run from?
There is no region published for Oxide Studio · Development. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 91.223.199.62:28015.
How reliable is Oxide Studio · Development, and is it currently online?
The current status for Oxide Studio · Development is offline, last seen 8 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 19 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Oxide Studio · Development using?
Rust network protocol 2634 and build 167781 on Windows is what Oxide Studio · Development runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does Oxide Studio · Development wipe? What schedule does it follow?
To tell its rhythm we would need more of Oxide Studio · Development's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 8 days 20 hours have passed since this world was made.
Tags and listings
Where does Oxide Studio · Development appear in Rust Wipe Tracker lists and filters?
You will find Oxide Studio · Development on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Oxide Studio · Development?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Oxide Studio · Development publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Oxide Studio · Development?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 91.223.199.62:28015.