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Network live 11,814 servers online 69,594 players aboard 187 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Test Server (Stevious Main & Mondays)

Offline 91.229.114.165:28010 checked 20d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 21d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak –
#15,842ranktop 72%
21d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
38%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 8 Oct, 23:20 UTC 00:20 UK · 20d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 7 Oct, 21:25 UTC 22:25 UK · 21d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  3. Sun 4 Oct, 04:01 UTC 05:01 UK · 25d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    3.7 days
    Players before
    0
  4. Fri 2 Oct, 09:55 UTC 10:55 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  5. Wed 30 Sep, 22:27 UTC 23:27 UK · 28d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  6. Sun 27 Sep, 00:41 UTC 01:41 UK · 32d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    3.9 days
    Players before
    0
  7. Fri 25 Sep, 08:47 UTC 09:47 UK · 34d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0
  8. Wed 23 Sep, 21:58 UTC 22:58 UK · 35d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  9. Sat 19 Sep, 23:58 UTC 00:58 UK · 39d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    3.9 days
    Players before
    0
  10. Fri 18 Sep, 00:04 UTC 01:04 UK · 41d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    0
Show all 13 wipes
  1. Wed 16 Sep, 22:03 UTC 23:03 UK · 42d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  2. Tue 15 Sep, 07:45 UTC 08:45 UK · 44d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  3. Sun 13 Sep, 02:11 UTC 03:11 UK · 46d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 135 / 100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 75 / 700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 19 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 27 / 1000
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Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Test Server (Stevious Main & Mondays) against other Rust servers?

A seven-day player-hours count places Test Server (Stevious Main & Mondays) at #15,842: the top 72% of every ranked server.

What is the current population on Test Server (Stevious Main & Mondays)?

The last sighting of Test Server (Stevious Main & Mondays) was 20 days 10 hours ago; it is offline right now.

Map and rules

On what map does Test Server (Stevious Main & Mondays) take place?

The game generates the procedural map on Test Server (Stevious Main & Mondays) at size 3,950 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.

What settings and rules should you know for Test Server (Stevious Main & Mondays)?

You will not find a gather rate in the name of Test Server (Stevious Main & Mondays). Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.

Server details

What is the location of Test Server (Stevious Main & Mondays)?

No region is published by Test Server (Stevious Main & Mondays). A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 91.229.114.165:28010 is its address.

How reliable is Test Server (Stevious Main & Mondays), and is it currently online?

Test Server (Stevious Main & Mondays) is offline at the moment, with the last sighting 20 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Test Server (Stevious Main & Mondays) operate?

The version on Test Server (Stevious Main & Mondays) is Rust network protocol 2634 and build 166652, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How does Test Server (Stevious Main & Mondays) handle its wipe days?

1 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 2 it had fallen below half where the crowd did not hold.

On what schedule does Test Server (Stevious Main & Mondays) reset its map?

No next wipe can be predicted for Test Server (Stevious Main & Mondays), which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 21 days 15 hours.

Tags and listings

Where does Test Server (Stevious Main & Mondays) appear in Rust Wipe Tracker lists and filters?

You will find Test Server (Stevious Main & Mondays) on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.

What is the meaning of the server tags on Test Server (Stevious Main & Mondays)?

The game's server browser picks up these Test Server (Stevious Main & Mondays) tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What steps do you take to join Test Server (Stevious Main & Mondays)?

Enter client.connect 91.229.114.165:28010 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You will find its website at https://stevious.io/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.