ALLIANT GAMES - DEVELOPMENT
Online NA · us5 91.229.114.221:28004 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 20 Oct, 22:53 UTC 23:53 UK · 8d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct, 21:00 UTC FW 22:00 UK · 27d agoForce wipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 19.1 days
- Players before
- 0
-
Wed 30 Sep, 22:50 UTC 23:50 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Thu 17 Sep, 02:00 UTC 03:00 UK · 42d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Friendly Seattle: No KOS | Chill | Noob Friendly 52 / 100
- [US] Enardo - Random Farming - Small One Grid | OneGrid 42 / 50
- [NA] Willjum's Solo Only | Thursday Wipes 16 / 100
- Rust Degens - US Vanilla | Fridays 3 / 150
- [NA] Willjum's Casual Solo/Duo Monthly 26 / 175
- Hempville 420 No Kos Low Decay / Limited PvP 7 / 90
Quick answers
From the figures on this page.
Player count
How does ALLIANT GAMES - DEVELOPMENT compare with other Rust servers in the rankings?
Ranked #8,928 on player hours over the last seven days, ALLIANT GAMES - DEVELOPMENT is #1,221 in North America and in the top 40% of all ranked servers.
What is the current population on ALLIANT GAMES - DEVELOPMENT?
At the moment 0 players are on ALLIANT GAMES - DEVELOPMENT, which has 1 slots. Averaged over the past week: 0 players, peaking at 2.
Map and rules
On what map does ALLIANT GAMES - DEVELOPMENT take place?
Generated by the game with seed 1337, the procedural map on ALLIANT GAMES - DEVELOPMENT is size 4,096. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: Custom Map.
What are the rules on ALLIANT GAMES - DEVELOPMENT, and what settings does it run?
No gather rate appears in the name of ALLIANT GAMES - DEVELOPMENT. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. By its own description it is vanilla: unchanged rates, kits and rules: Facepunch's standard game. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of ALLIANT GAMES - DEVELOPMENT?
With its NA tag, ALLIANT GAMES - DEVELOPMENT places itself in North America, and the region code is us5. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 91.229.114.221:28004 is its address.
Does ALLIANT GAMES - DEVELOPMENT perform well?
Server fps over the last 48 hours averaged 30; the lowest was 30. The world held as many as 88,615 entities: buildings, deployables and the rest. 2,865 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is ALLIANT GAMES - DEVELOPMENT up, and how good is its uptime?
Right now, ALLIANT GAMES - DEVELOPMENT is online. Its reported uptime suggests a restart roughly 10 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does ALLIANT GAMES - DEVELOPMENT operate?
Rust network protocol 2635 and build 168909 on Linux is what ALLIANT GAMES - DEVELOPMENT runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on ALLIANT GAMES - DEVELOPMENT when wipe day arrives?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 45 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 1.
When does ALLIANT GAMES - DEVELOPMENT wipe? What schedule does it follow?
No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 8 days 3 hours.
Server tags
Where does ALLIANT GAMES - DEVELOPMENT appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include ALLIANT GAMES - DEVELOPMENT are: Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
Who operates ALLIANT GAMES - DEVELOPMENT?
A alliant.gg hostname is published by ALLIANT GAMES - DEVELOPMENT, and by 1 other server we track, so one operator most likely runs them all.
What is the meaning of the server tags on ALLIANT GAMES - DEVELOPMENT?
gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $rus5 (Region code): Region code: us5; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon; NA (North America): In the server browser it appears under North America are the tags ALLIANT GAMES - DEVELOPMENT publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join ALLIANT GAMES - DEVELOPMENT?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 91.229.114.221:28004. Its website can be found at https://discord.com/invite/alliant.
