RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 13m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 19 Oct, 02:02 UTC 03:02 UK · 9d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Sun 18 Oct, 04:53 UTC 05:53 UK · 10d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Sat 17 Oct, 15:47 UTC 16:47 UK · 11d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Friendly Seattle: No KOS | Chill | Noob Friendly 40 / 100
- [US] Enardo - Random Farming - Small One Grid | OneGrid 33 / 50
- [NA] Willjum's Solo Only | Thursday Wipes 8 / 100
- [NA] Willjum's Casual Solo/Duo Monthly 13 / 175
- Rust Degens - US Vanilla | Fridays 14 / 150
- Hempville 420 No Kos Low Decay / Limited PvP 9 / 90
Quick answers
From the figures on this page.
Player activity
Where does RedMoon (In Development) place among Rust servers?
On player hours over the last seven days, RedMoon (In Development) ranks #7,606 overall and #1,125 in North America, in the top 34% of all ranked servers.
How many players are on RedMoon (In Development) right now?
Checking now: 0 players on 100 slots at RedMoon (In Development). Averaged over the past week: 0 players, peaking at 2.
Server rules
Which map is active on RedMoon (In Development)?
The game generates the procedural map on RedMoon (In Development) at size 4,000 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.
What settings and rules should you know for RedMoon (In Development)?
The name of RedMoon (In Development) gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. By its own description it is vanilla: played as Facepunch ships it, with rates, kits and rules unchanged. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of RedMoon (In Development)?
The NA tag is how RedMoon (In Development) lists its location: North America, and its region code is us5. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 91.229.114.221:28023 is its address.
How smoothly does RedMoon (In Development) run?
Averaged over the last 48 hours, server fps was 29, with a low of 4. The world held as many as 98,455 entities: buildings, deployables and the rest. 2,599 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
Is RedMoon (In Development) up, and how good is its uptime?
You can find RedMoon (In Development) online at present. Its reported uptime suggests a restart roughly 13 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 17 October 2026.
What Rust version is RedMoon (In Development) using?
The version on RedMoon (In Development) is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What happens on RedMoon (In Development) when wipe day arrives?
2 players is the average peak across its recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.
How often does RedMoon (In Development) wipe, and at what times?
RedMoon (In Development) wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 9 days 19 hours.
Server tags
Where does RedMoon (In Development) appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RedMoon (In Development): Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RedMoon (In Development)?
The game's server browser picks up these RedMoon (In Development) tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $rus5 (Region code): us5 is the region code set for this server; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join RedMoon (In Development)?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.229.114.221:28023.
