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Network live 11,789 servers online 63,543 players aboard 121 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 13m ago

vanillamoddedoxide
Tracking number · connect
Wipe progress · wiped 9d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 100 players now 0% full
07-day averagepeak 2
#7,606ranktop 34% · #1125 in NA
9d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 19 Oct, 02:02 UTC 03:02 UK · 9d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 18 Oct, 04:53 UTC 05:53 UK · 10d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  3. Sat 17 Oct, 15:47 UTC 16:47 UK · 11d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average 40 / 100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on average 33 / 50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 8 / 100
  4. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average 13 / 175
  5. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average 14 / 150
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average 9 / 90
Help desk

Quick answers

From the figures on this page.

Player activity

Where does RedMoon (In Development) place among Rust servers?

On player hours over the last seven days, RedMoon (In Development) ranks #7,606 overall and #1,125 in North America, in the top 34% of all ranked servers.

How many players are on RedMoon (In Development) right now?

Checking now: 0 players on 100 slots at RedMoon (In Development). Averaged over the past week: 0 players, peaking at 2.

Server rules

Which map is active on RedMoon (In Development)?

The game generates the procedural map on RedMoon (In Development) at size 4,000 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.

What settings and rules should you know for RedMoon (In Development)?

The name of RedMoon (In Development) gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. By its own description it is vanilla: played as Facepunch ships it, with rates, kits and rules unchanged. VAC, the anti-cheat from Valve, is active.

Server details

What is the location of RedMoon (In Development)?

The NA tag is how RedMoon (In Development) lists its location: North America, and its region code is us5. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 91.229.114.221:28023 is its address.

How smoothly does RedMoon (In Development) run?

Averaged over the last 48 hours, server fps was 29, with a low of 4. The world held as many as 98,455 entities: buildings, deployables and the rest. 2,599 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is RedMoon (In Development) up, and how good is its uptime?

You can find RedMoon (In Development) online at present. Its reported uptime suggests a restart roughly 13 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 17 October 2026.

What Rust version is RedMoon (In Development) using?

The version on RedMoon (In Development) is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What happens on RedMoon (In Development) when wipe day arrives?

2 players is the average peak across its recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.

How often does RedMoon (In Development) wipe, and at what times?

RedMoon (In Development) wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 9 days 19 hours.

Server tags

Where does RedMoon (In Development) appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take RedMoon (In Development): Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RedMoon (In Development)?

The game's server browser picks up these RedMoon (In Development) tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $rus5 (Region code): us5 is the region code set for this server; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

What is the process to join RedMoon (In Development)?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.229.114.221:28023.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$rus5
Region code us5 is the region code set for this server.

Difficulty

^v
Vanilla Played as Facepunch ships it, with rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.