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Network live 11,614 servers online 33,332 players aboard 68 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Celestial Dev

Offline NA · us5 91.229.114.222:28015 checked 1d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 8d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 8 players now 0% full
07-day averagepeak 1
#9,268ranktop 42% · #1234 in NA
8d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75112:0014:0015:0017:0018:0020:00

Hourly average and peak, UTC.

Server performance

02040608012:0014:0015:0017:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 42% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 20 Oct, 22:10 UTC 23:10 UK · 8d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 3 Oct, 17:26 UTC 18:26 UK · 25d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    17.2 days
    Players before
    0
  3. Sat 26 Sep, 19:42 UTC 20:42 UK · 32d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average 37 / 100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average 19 / 50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average 6 / 100
  4. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average 1 / 150
  5. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average 9 / 175
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average 7 / 90
Help desk

Quick answers

From the figures on this page.

Population

Where does Celestial Dev place among Rust servers?

On player hours over the last seven days, Celestial Dev ranks #9,268 overall and #1,234 in North America, in the top 42% of all ranked servers.

How many players are on Celestial Dev right now?

The last sighting of Celestial Dev was 34 hours ago; it is offline right now. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 12:00 UTC with an average of 1 players.

Rules and settings

On what map does Celestial Dev take place?

Generated by the game with seed 1337, the procedural map on Celestial Dev is size 3,584. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: COLONY.

What settings and rules should you know for Celestial Dev?

No gather rate appears in the name of Celestial Dev. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does Celestial Dev run from?

With its NA tag, Celestial Dev places itself in North America, and the region code is us5. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 91.229.114.222:28015.

Does Celestial Dev perform well?

Averaged over the last 48 hours, server fps was 43, with a low of 13. Buildings, deployables and all the rest of the world pushed its entity count as high as 13,884. The highest memory reading was 1,605 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is Celestial Dev up, and how good is its uptime?

Offline for now: Celestial Dev was last seen 34 hours ago. The uptime it reports puts its last restart at about 3 hours ago. 8% is the uptime for the last 7 full days, up for 13 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 25 September 2026.

What Rust version is Celestial Dev using?

The version on Celestial Dev is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What should you expect from wipe day on Celestial Dev?

1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. In the other cases it sank under half by day 1.

When does Celestial Dev wipe? What schedule does it follow?

Celestial Dev wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 8 days 8 hours have passed since this world was made.

Tags and listings

Where does Celestial Dev appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Celestial Dev: Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

Which person or group runs Celestial Dev?

Celestial Dev and 18 other servers we track both publish a joinmyga.me hostname, which points to the same operator in all likelihood.

How should you read the tags on Celestial Dev?

Read off the game's server browser, the tags for Celestial Dev are: gmrust (Game mode): Standard Rust survival is the game mode here; mp8 (Max players): The server has 8 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $rus5 (Region code): us5 is the region code set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here; NA (North America): Server browser category: North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

How do you connect to Celestial Dev?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.229.114.222:28015.

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp8
Max players The server has 8 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$rus5
Region code us5 is the region code set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Region

NA
North America Server browser category: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.