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Network live 11,617 servers online 32,693 players aboard 68 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Project Paradox Test Server

Online NA · us5 91.229.114.24:28047 checked 6m ago

vanillamoddedoxide
Tracking number · connect
Wipe progress · wiped 9d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 20 players now 0% full
07-day averagepeak –
#15,341ranktop 69% · #1513 in NA
9d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

02040608007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 19 Oct, 13:30 UTC 14:30 UK · 9d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct, 13:52 UTC 14:52 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    18 days
    Players before
    0
  3. Tue 29 Sep, 20:56 UTC 21:56 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0
  4. Mon 21 Sep, 14:51 UTC 15:51 UK · 37d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8.3 days
    Players before
    0
  5. Sun 20 Sep, 22:43 UTC 23:43 UK · 38d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  6. Fri 18 Sep, 00:34 UTC 01:34 UK · 41d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    2.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average 41 / 100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average 24 / 50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average 7 / 100
  4. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average 1 / 150
  5. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average 10 / 175
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average 8 / 90
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Project Paradox Test Server against other Rust servers?

On player hours over the last seven days, Project Paradox Test Server ranks #15,341 overall and #1,513 in North America, in the top 69% of all ranked servers.

Is Project Paradox Test Server busy at the moment?

Checking now: 0 players on 20 slots at Project Paradox Test Server. Averaged over the past week: 0 players.

Map and rules

What is the current map on Project Paradox Test Server?

Generated by the game with seed 1337, the procedural map on Project Paradox Test Server is size 4,000. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: Custom Map.

What are the rules on Project Paradox Test Server, and what settings does it run?

No gather rate appears in the name of Project Paradox Test Server. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.

Server details

What is the location of Project Paradox Test Server?

The NA tag is how Project Paradox Test Server lists its location: North America, and its region code is us5. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 91.229.114.24:28047.

What is the performance like on Project Paradox Test Server?

The 48-hour average for server fps stands at 48, never dipping below 48. Buildings, deployables and all the rest of the world pushed its entity count as high as 113,195. Memory use peaked at 4,413 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is Project Paradox Test Server, and is it currently online?

Right now, Project Paradox Test Server is online. About 9 days 14 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does Project Paradox Test Server operate?

On Linux, Project Paradox Test Server runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What should you expect from wipe day on Project Paradox Test Server?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.

How often does Project Paradox Test Server wipe, and at what times?

No next wipe can be predicted for Project Paradox Test Server, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 9 days 16 hours.

Server tags

Where does Project Paradox Test Server appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Project Paradox Test Server are: Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

What is the meaning of the server tags on Project Paradox Test Server?

The game's server browser picks up these Project Paradox Test Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): us5 is the region code set for this server; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): The server browser files it under North America. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join Project Paradox Test Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.229.114.24:28047.

Server tags

what each one means

Published as mp20,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rus5
Region code us5 is the region code set for this server.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.