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Network live 11,695 servers online 39,471 players aboard 89 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

Online NA 91.229.114.2:28027 checked 9m ago

2x vanillamoddedcarbon
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 100 players now 0% full
17-day averagepeak 5
#3,312ranktop 15% · #543 in NA
6d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 22 Oct, 19:05 UTC 20:05 UK · 6d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 18 Oct, 03:24 UTC 04:24 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    4.7 days
    Players before
    1
  3. Mon 5 Oct, 01:29 UTC 02:29 UK · 24d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    13.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 369 on average 144 / 200
  2. US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 148 on average 191 / 200
  3. [US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 98 on average 116 / 200
  4. [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average 5 / 150
  5. [US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average 6 / 200
  6. [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 46 on average 402 / 425
Help desk

Quick answers

From the figures on this page.

Player activity

Where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies place among Rust servers?

On player hours over the last seven days, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies ranks #3,312 overall and #543 in North America, in the top 15% of all ranked servers.

Is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies busy at the moment?

At the moment 0 players are on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, which has 100 slots. Averaged over the past week: 1 players, peaking at 5. The busiest hour over the last 48 hours was 05:00 UTC, averaging 2 players.

Rules and settings

On what map does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies take place?

Size 3,000 and seed 987654 define the procedural map TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, and what settings does it run?

Gather rate on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is 2x, as its name says. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. The vanilla label is one it applies to itself: unchanged rates, kits and rules: Facepunch's standard game. The VAC anti-cheat from Valve is enabled.

Server details

What is the location of TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Its NA tag puts TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 91.229.114.2:28027.

How smoothly does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run?

Averaged over the last 48 hours, server fps was 249, with a low of 18. Buildings, deployables and all the rest of the world pushed its entity count as high as 50,797. 2,404 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

How reliable is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, and is it currently online?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is up and online at the moment. About 15 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 5 October 2026.

What Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies using?

On Linux, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

How does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies handle its wipe days?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 2 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 50% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.

When does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipe? What schedule does it follow?

There is no next wipe to predict for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 6 days 7 hours have passed since this world was made.

Server tags

On Rust Wipe Tracker, which lists and filters is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies part of?

These Rust Wipe Tracker lists take TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: Rust servers with a 2x gather rate, Modded Rust servers, Rust zombie servers and North America Rust servers. On the server list, apply Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x and it appears.

What is the meaning of the server tags on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Read off the game's server browser, the tags for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins; NA (North America): Server browser category: North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.229.114.2:28027. Its website can be found at https://thelastofrust.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's standard game.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Region

NA
North America Server browser category: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.