Skip to the page
Network live 11,760 servers online 62,257 players aboard 133 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Development Server

Online NA · us5 91.229.114.45:28075 checked 11m ago

vanillamoddedoxide
Tracking number · connect
Wipe progress · wiped 1d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 5 players now 0% full
07-day averagepeak 1
#13,513ranktop 61% · #1439 in NA
1d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75123:0008:0017:0003:0012:0021:00Wiped Mon 26 Oct, 17:02 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608023:0008:0017:0003:0012:0021:00Wiped Mon 26 Oct, 17:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 26 Oct, 17:02 UTC 17:02 UK · 1d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 25 Oct, 21:41 UTC 21:41 UK · 2d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  3. Wed 21 Oct, 19:14 UTC 20:14 UK · 6d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    4.1 days
    Players before
    0
  4. Wed 21 Oct, 04:33 UTC 05:33 UK · 6d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  5. Mon 12 Oct, 09:42 UTC 10:42 UK · 15d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    8.8 days
    Players before
    0
  6. Sat 10 Oct, 06:47 UTC 07:47 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.1 days
    Players before
    0
  7. Thu 1 Oct, 19:10 UTC FW 20:10 UK · 26d ago
    Force wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8.5 days
    Players before
    0
  8. Wed 30 Sep, 06:48 UTC 07:48 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  9. Sun 27 Sep, 03:17 UTC 04:17 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.1 days
    Players before
    0
  10. Fri 25 Sep, 23:47 UTC 00:47 UK · 31d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
Show all 15 wipes
  1. Wed 23 Sep, 03:40 UTC 04:40 UK · 34d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.8 days
    Players before
    0
  2. Mon 21 Sep, 19:42 UTC 20:42 UK · 36d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  3. Mon 21 Sep, 06:19 UTC 07:19 UK · 36d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  4. Tue 15 Sep, 18:47 UTC 19:47 UK · 42d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.5 days
    Players before
    0
  5. Mon 14 Sep, 00:26 UTC 01:26 UK · 43d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 37 on average 46 / 100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on average 24 / 50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 6 / 100
  4. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average 18 / 175
  5. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average 16 / 150
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average 11 / 90
Help desk

Quick answers

From the figures on this page.

Population

Where does Development Server place among Rust servers?

On player hours over the last seven days, Development Server ranks #13,513 overall and #1,439 in North America, in the top 61% of all ranked servers.

Is Development Server busy at the moment?

Checking now: 0 players on 5 slots at Development Server. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 17:00 UTC with an average of 0 players.

Server rules

What is the current map on Development Server?

The game generates the procedural map on Development Server at size 2,600 with seed 1337. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: Custom Map.

What are the rules on Development Server, and what settings does it run?

No gather rate appears in the name of Development Server. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.

About the server

What is the location of Development Server?

Its NA tag puts Development Server in North America, and the region code is us5. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 91.229.114.45:28075.

How smoothly does Development Server run?

Server fps over the last 48 hours averaged 60; the lowest was 60. The world held as many as 36,404 entities: buildings, deployables and the rest. 1,865 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

What is the uptime of Development Server, and is it online?

Right now, Development Server is online. About 28 hours ago is when it last restarted, judged by the uptime it gives. It was up 168 of 168 hours over the last 7 full days, 100% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does Development Server operate?

Rust network protocol 2635 and build 168909 on Linux is what Development Server runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What should you expect from wipe day on Development Server?

At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 2.

On what schedule does Development Server reset its map?

No next wipe can be predicted for Development Server, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 29 hours have passed since this world was made.

Server tags

On Rust Wipe Tracker, which lists and filters is Development Server part of?

The Rust Wipe Tracker lists that include Development Server are: Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Development Server?

The game's server browser picks up these Development Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $rus5 (Region code): Region code for this server: us5; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): Server browser category: North America. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join Development Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 91.229.114.45:28075.

Server tags

what each one means

Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp5
Max players It holds 5 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$rus5
Region code Region code for this server: us5.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

NA
North America Server browser category: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.