Development Server
Online NA · us5 91.229.114.45:28075 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 26 Oct, 17:02 UTC 17:02 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 25 Oct, 21:41 UTC 21:41 UK · 2d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Wed 21 Oct, 19:14 UTC 20:14 UK · 6d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 4.1 days
- Players before
- 0
-
Wed 21 Oct, 04:33 UTC 05:33 UK · 6d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Mon 12 Oct, 09:42 UTC 10:42 UK · 15d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8.8 days
- Players before
- 0
-
Sat 10 Oct, 06:47 UTC 07:47 UK · 17d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.1 days
- Players before
- 0
-
Thu 1 Oct, 19:10 UTC FW 20:10 UK · 26d agoForce wipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.5 days
- Players before
- 0
-
Wed 30 Sep, 06:48 UTC 07:48 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
-
Sun 27 Sep, 03:17 UTC 04:17 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.1 days
- Players before
- 0
-
Fri 25 Sep, 23:47 UTC 00:47 UK · 31d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Show all 15 wipes
-
Wed 23 Sep, 03:40 UTC 04:40 UK · 34d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.8 days
- Players before
- 0
-
Mon 21 Sep, 19:42 UTC 20:42 UK · 36d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 0
-
Mon 21 Sep, 06:19 UTC 07:19 UK · 36d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Tue 15 Sep, 18:47 UTC 19:47 UK · 42d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 5.5 days
- Players before
- 0
-
Mon 14 Sep, 00:26 UTC 01:26 UK · 43d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Friendly Seattle: No KOS | Chill | Noob Friendly 46 / 100
- [US] Enardo - Random Farming - Small One Grid | OneGrid 24 / 50
- [NA] Willjum's Solo Only | Thursday Wipes 6 / 100
- [NA] Willjum's Casual Solo/Duo Monthly 18 / 175
- Rust Degens - US Vanilla | Fridays 16 / 150
- Hempville 420 No Kos Low Decay / Limited PvP 11 / 90
Quick answers
From the figures on this page.
Population
Where does Development Server place among Rust servers?
On player hours over the last seven days, Development Server ranks #13,513 overall and #1,439 in North America, in the top 61% of all ranked servers.
Is Development Server busy at the moment?
Checking now: 0 players on 5 slots at Development Server. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 17:00 UTC with an average of 0 players.
Server rules
What is the current map on Development Server?
The game generates the procedural map on Development Server at size 2,600 with seed 1337. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: Custom Map.
What are the rules on Development Server, and what settings does it run?
No gather rate appears in the name of Development Server. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of Development Server?
Its NA tag puts Development Server in North America, and the region code is us5. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 91.229.114.45:28075.
How smoothly does Development Server run?
Server fps over the last 48 hours averaged 60; the lowest was 60. The world held as many as 36,404 entities: buildings, deployables and the rest. 1,865 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
What is the uptime of Development Server, and is it online?
Right now, Development Server is online. About 28 hours ago is when it last restarted, judged by the uptime it gives. It was up 168 of 168 hours over the last 7 full days, 100% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does Development Server operate?
Rust network protocol 2635 and build 168909 on Linux is what Development Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What should you expect from wipe day on Development Server?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 2.
On what schedule does Development Server reset its map?
No next wipe can be predicted for Development Server, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 29 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Development Server part of?
The Rust Wipe Tracker lists that include Development Server are: Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Development Server?
The game's server browser picks up these Development Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $rus5 (Region code): Region code for this server: us5; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): Server browser category: North America. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Development Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 91.229.114.45:28075.
